flutter_embedder
Godot
Our great sponsors
flutter_embedder | Godot | |
---|---|---|
10 | 2,744 | |
63 | 83,500 | |
- | 2.7% | |
0.0 | 10.0 | |
10 months ago | 3 days ago | |
Rust | C++ | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
flutter_embedder
-
Bevy 0.10
I'm actually working on this as a side project (here).
-
Rust GUI framework
I personally settled on Flutter. It's a modern declarative UI framework by Google that was designed for mobile apps, but it can also do desktop and web these days. It can be used as a library using its embedder API that can render to Vulkan, Metal and OpenGL. So, it can be embedded in a wgpu context (here's my prototype for that based on wgpu/Vulkan and winit). Flutter uses Dart for UI programming, which is fine for me, since a lot of iteration is necessary for that, and Flutter allows Dart code to be hot reloaded during development (so you just have to save your file and the running application is updated automatically, keeping all of its state intact). Rust wouldn't be able to do that at the moment. Web support is trivial, because Flutter Web allows integrating HTML elements between its UI layers. I can simply insert a canvas there and link that to wgpu.
-
AccessKit: Looking back; looking forward
Here's the repository.
-
Will Impeller fix performance in Platform views on iOS?
I've started writing my own Flutter shell here that runs on all desktop and mobile systems Flutter supports without any platform-specific code paths. The trick is that I'm delegating the responsibility for platform-specific code to a generic library (winit in this case) and so keep it out of my codebase.
-
Why Flutter on the Desktop Can’t Survive Without Rust
I've started a project for using Rust for a shell using the Flutter Engine's embedder interface, so it’s trivial to integrate Rust into the system. It’s available here.
-
How can transfer a framebuffer that the Vulkan application draws to Electron application?
What I'm currently looking into is using Flutter for UI drawing instead of web tech. It has a built-in compositing API that allows interleaving native drawing with its surfaces and has a Vulkan renderer. The only downside is that you have to write a shell for it that maps the native platform to its APIs, which is very underdocumented and needs a lot of code, for example for handling keyboard input. Here's my progress so far. It comes with shells for all of its supported platforms, but they all use OpenGL or Metal (for iOS/macOS).
-
Use Rust (WASM) on web, besides phones & desktops, empowering productivity, reliability and performance
I need to check out how well this combines with my Rust-based Flutter shell.
- What's everyone working on this week (35/2022)?
-
Choosing a tech stack for a cross-platform WGPU-based app
I personally spent a significant part of my spare time in the last few months researching this topic, and came to the conclusion that for my (very similar) project, I'd like to use Flutter and Dart for the UI and Rust with wgpu (maybe bevy) for the rendering backend. I'm working on an integration for native platforms (so everything except web) right now, it's available in earliest alpha here. Web itself is trivial, because you can simply mount a separate canvas as a platformview and use that for wgpu, completely separating the two worlds.
-
winit loop gets stuck because of block_on, any help?
Unfortunately, I'm really busy these days so I don't have any time for any more projects. I'm currently working on this project, which allows using the UI framework Flutter together with wgpu, so I'd say that it's adjacent to your project.
Godot
-
Tetris Development 1 - Setting Up
Instead, I was recommended Godot by a fellow developer. It is an easy-to-pickup and beginner-friendly open-source engine, which I will use to develop the Tetris game.
- Web Game Engines and Libraries
-
Name it Better (ideas for making more informative names)
Here's an example file tree from a part of the Godot game engine source code.
-
Ask HN: Yo wants to build a game, I'm lost. What can I do?
Godot [1] is a very nice game engine. There's a game on Itch.io that teaches the scripting language it uses [2], and a ton of great tutorials on YouTube for beginners and experts alike.
[1]: https://godotengine.org/
- Show HN: GodotOS: A Fake Operating System Interface Made in the Godot Engine
- Unity Software cutting 25% of staff in 'company reset' continuation
-
Show HN: Mutable.ai – Turn your codebase into a Wiki
The Bitcoin and Mastadon links don't seem to be working! (wiki not found)
Would love to see this for Godot (https://github.com/godotengine/godot). Maybe Maplibre too (https://github.com/maplibre/maplibre-native)!
-
My thought on different engines
Godot Engine is a free and open-source game engine. The story started as an in-house engine of an Argentinian studio in 2007, and since 2014, it's been a community-driven project with a lot of contributors.
- How do "feature flags work"
-
Duplicated Enemies all respond to a signal belonging to a different instance of that enemy.
I think this is the PR.
What are some alternatives?
Owlyshield - Owlyshield is an EDR framework designed to safeguard vulnerable applications from potential exploitation (C&C, exfiltration and impact).
bevy - A refreshingly simple data-driven game engine built in Rust
siena - A data provider agnostic ORM.
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
rickview - quick RDF viewer
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
yew-highlighting - Add syntax highlighting to Yew html! macros in Visual Studio Code
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
flutter_rust_bridge - Flutter/Dart <-> Rust binding generator, feature-rich, but seamless and simple.
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
ursina - A game engine powered by python and panda3d.