eneter-net
Lightweight framework for interprocess communication for .NET platforms. (by ng-eneter)
SuperSimpleTcp
Simple wrapper for TCP client and server in C# with SSL support (by jchristn)
eneter-net | SuperSimpleTcp | |
---|---|---|
1 | 2 | |
12 | 413 | |
- | - | |
0.0 | 5.5 | |
over 2 years ago | 4 months ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
eneter-net
Posts with mentions or reviews of eneter-net.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Dealing with a client/server messaging service, posted my question on SO, and it was downvoted with no explanation. Is my question just really dumb? What am I missing here?
The Eneter-net package may be to rare to find answer on stackoverflow. Try to create an issue. It would be nice if you can provide sample code that reproduces the error. I solve a problem when writing sample code for issues sometimes.
SuperSimpleTcp
Posts with mentions or reviews of SuperSimpleTcp.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-10-03.
- How can I use a specific public IP address with TCP connection
-
Networking lib/framework for multiplayer servers ?
Any specific protocol you'd like to use? If you're decided for tcp then you can check this, this and this (all three made by the same guy)
What are some alternatives?
When comparing eneter-net and SuperSimpleTcp you can also consider the following projects:
NetCoreServer - Ultra fast and low latency asynchronous socket server & client C# .NET Core library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution
WatsonTcp - WatsonTcp is the easiest way to build TCP-based clients and servers in C#.
CavemanTcp - CavemanTcp is a simple TCP client and server providing callers with easy integration and full control over network reads and writes.
LiteNetLib - Lite reliable UDP library for Mono and .NET
Easy-TCP-Server - An easy-to-implement TCP server which handles incoming TCP data from multiple clients via 'channels' of connections between the clients and the server.
MagicOnion - Unified Realtime/API framework for .NET platform and Unity.