enclaver
bevy
enclaver | bevy | |
---|---|---|
8 | 574 | |
119 | 32,358 | |
2.6% | 2.0% | |
8.1 | 9.9 | |
3 months ago | 6 days ago | |
Rust | Rust | |
Apache License 2.0 | MIT OR Apache-2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
enclaver
-
PostgreSQL Encryption: The Available Options
If you're looking for the best way to take a container and run it with Nitro, I work on https://github.com/edgebitio/enclaver
Works great with Kubernetes as a DaemonSet or straight on a VM.
-
Ask HN: What Are You Working on This Year?
Building a tool for running secure enclaves called Enclaver (https://github.com/edgebitio/enclaver). There is a big opportunity for keeping data encrypted while running code against it within enclaves.
And a more secure software supply chain is possible with device attestation and cryptographic measurements of software.
-
My company open sourced our tool to mix pods with secure enclaves into a regular EKS cluster
Check out the code on GitHub: https://github.com/edgebitio/enclaver
-
Supabase secrets management available in beta
I'm building the "in-use" part of this right now...what if you could encrypt your data with an encryption key (at-rest), _but also_ to a set of code that is allowed to decrypt it (in-use). If that code is identified cryptographically, its identity can't be spoofed or stolen.
We're exploring secure enclaves as the protected runtime env and the code attestation generation: https://github.com/edgebitio/enclaver
- Enclaver - run code in secure enclaves so it can't be observed by any human (like your iPhone enclave, but on AWS servers instead)
- Show HN: Enclaver – create and run secure enclaves
-
What’s the coolest thing you did this year?
I have been building out an open source project called Enclaver, which allows you to wrap sensitive workloads inside of a secure enclave (the same as your iPhone, but on servers). It's intended for anything you don't want observed, like JWT signers, encryption/decryption, partner integrations using highly privileged API keys, etc.
-
The Security Design of the AWS Nitro System
I found the side channel protection and CPU/L1 isolation between customers to be particularly interesting.
Very cool to see the physical hardware interconnects for resetting the system. Also the PCI bus as one of the isolating boundaries.
I have built an open source project for managing Nitro Enclaves (https://github.com/edgebitio/enclaver), so it is cool to see how these build on this foundation to provide even more protection.
bevy
-
Voronoi, Manhattan, random
Bevy. A very young engine where you need to write the game entirely in Rust—that was appealing. But fatal flaws overshadowed everything: no editor, the engine brutally enforces the ECS approach, and the game's architecture must literally bend to fit this paradigm. So, you won't migrate to another engine at all—you just throw away all the code and start from scratch.
-
Web Game Engines and Libraries
Missing one of the best choices as long as "maturity" isn't on the top of your list: Bevy - https://bevyengine.org/
Game engine written in Rust, leveraging ECS in almost every place and way, with a really capable WASM export option. Wrestling ECS for the first time might take you some time, but in my experience helps you keep game code as clean and decoupled as game code could be.
-
3D and 2D: Testing out my cross-platform graphics engine
I don't see WASM/WebGPU changing anything when it comes to gaming, as an industry, personally. 3d visualizations and interactive websites? Yeah definitely a nice improvement over WebGL 2, if years late.
WebGPU is pretty far behind what AAA games are using even as of 6 years ago. There's extra overhead and security in the WebGPU spec that AAA games do not want. Browsers do not lend themselves to downloading 300gb of assets.
Additionally, indie devs aren't using Steam for the technical capabilities. It's purely about marketshare. Video games are a highly saturated market. The users are all on Steam, getting their recommendations from Steam, and buying games in Steam sales. Hence all the indie developers publish to Steam. I don't see a web browser being appealing as a platform, because there's no way for developers to advertise to users.
That's also only indie games. AAA games use their own launchers, because they don't _need_ the discoverability from being on Steam. So they don't, and avoid the fees. If anything users _want_ the Steam monopoly, because they like the platform, and hate the walled garden launchers from AAA companies.
(I work on high end rendering features for the Bevy game engine https://bevyengine.org, and have extensive experience with WebGPU)
-
What Are Const Generics and How Are They Used in Rust?
I was working through an example in the repo for the Bevy game engine recently and came across this code
-
WebAssembly Playground
That's possible. I did spend quite a bit of time tinkering with compiler flags, and followed the recommendations.
Some notes I found just now seems to agree with my results, though: https://github.com/bevyengine/bevy/issues/3978#issuecomment-...
-
Immediate Mode GUI Programming
I cannot recommend immediate mode GUI programming based on the limitations I've experienced working with egui.
egui does not support putting two widgets in the center of the screen: https://github.com/emilk/egui/issues/3211
It's really easy to get started with immediate mode, it's really easy to bust out some UI, but the second you start trying to involve dynamically resized context and responsive layouts -- abandon all hope. The fact it has to calculate everything in a single pass makes these things hard/impossible.
... that said, I'm still using it for https://ant.care/ (https://github.com/MeoMix/symbiants) because it's the best thing I've found. I'm crossing my fingers that Bevy's UI story (or Kayak https://github.com/StarArawn/kayak_ui) become significantly more fleshed out sooner rather than later. Bevy 0.13 should have lots more in this area though (https://github.com/bevyengine/bevy/discussions/9538)
- A minimal working Rust / SDL2 / WASM browser game
-
ECS, Finally
I've also been enjoying building My First Game™ in Bevy using ECS. The community around Bevy really shines, but Flecs (https://github.com/SanderMertens/flecs) is arguably a more mature, open-source ECS implementation. You don't get to write in Rust, though, which makes it less cool in my book :)
I'm not very proud of the code I've written because I've found writing a game to be much more confusing than building websites + backends, but, as the author notes, it certainly feels more elegant than OOP or globals given the context.
I'm building for WASM and Bevy's parallelism isn't supported in that context (yet? https://github.com/bevyengine/bevy/issues/4078), so the performance wins are just so-so. Sharing a thread with UI rendering suuucks.
If anyone wants to browse some code or ask questions, feel free! https://github.com/MeoMix/symbiants
-
Intel CEO: 'The entire industry is motivated to eliminate the CUDA market'
These days, some game engines have done pretty well at making compute shaders easy to use (such as Bevy [1] -- disclaimer, I contribute to that engine). But telling the scientific/financial/etc. community that they need to run their code inside a game engine to get a decent experience is a hard sell. It's not a great situation compared to how easy it is on NVIDIA's stack.
[1]: https://github.com/bevyengine/bevy/blob/main/examples/shader...
-
Trying to write a game with mods loaded at runtime
This is the API you need: https://github.com/bevyengine/bevy/pull/9774
What are some alternatives?
salty - Simple Saltstack-like deployment system in 1k lines of Python
Amethyst - Data-oriented and data-driven game engine written in Rust
vault - Extension for storing encrypted secrets in the Vault
Godot - Godot Engine – Multi-platform 2D and 3D game engine
terraform-provider-proxmoxve - Terraform provider for ProxMox Virtual Environment
Fyrox - 3D and 2D game engine written in Rust
VW_Flash - Flashing tools for VW AG control units over UDS. Compression, encryption, RSA bypass, and checksums are supported for Simos18.1/6/10, DQ250-MQB, DQ381-MQB, and Haldex4Motion-Gen5-MQB.
piston - A modular game engine written in Rust
pgsodium - Modern cryptography for PostgreSQL using libsodium.
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
specs - Specs - Parallel ECS
ggez - Rust library to create a Good Game Easily