emerald VS pixels

Compare emerald vs pixels and see what are their differences.

emerald

A 2D rust game engine focused on portability. (by Bombfuse)

pixels

A tiny hardware-accelerated pixel frame buffer. 🦀 (by parasyte)
Our great sponsors
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • WorkOS - The modern identity platform for B2B SaaS
  • SaaSHub - Software Alternatives and Reviews
emerald pixels
7 33
556 1,683
- -
4.2 4.9
2 months ago about 2 months ago
Rust Rust
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

emerald

Posts with mentions or reviews of emerald. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-08.
  • Hey Rustaceans, Harvest Hero Origins has just released, written in rust!
    3 projects | /r/rust | 8 Feb 2022
    [dependencies] emerald = { git = "https://github.com/Bombfuse/emerald", branch = "master", default-features = false, features = [ "physics", "aseprite"] } inline_tweak = { version = "1.0.8" } futures = { version = "0.3.18", optional = true } lazy_static = { version = "1.4.0", optional = true } flume = { version = "0.10.9", optional = true } bytemuck = "1.7.3" steamworks = { git = "https://github.com/Bombfuse/steamworks-rs", branch = "master", optional = true } image = { version = "0.23.14", default-features=false, features = ["png"] }
    1 project | /r/rust_gamedev | 8 Feb 2022
    Now for the rusty bits, the game is written on top of Emerald which is built on top of various rust gamedev libs. This community has been amazing and extremely helpful throughout the development process, I wouldn't have gotten this far without you, thank you!
  • i want to make an 2d game.
    3 projects | /r/rust | 8 Feb 2022
    Here's another one: https://github.com/Bombfuse/emerald
  • Is there a way to use piston with wasm?
    10 projects | /r/rust_gamedev | 9 Jan 2022
    Emerald engine that aims to be cross platform and can target WASM. Emerald is built over miniquad which is what macroquad is built over.
  • status of wasm32 support in existing game frameworks/engines
    6 projects | /r/rust_gamedev | 22 Nov 2021
    Emerald: This is a recent game engine that uses miniquad and kira for audio.
  • Been working on an arcade style game in rust for a while, check it out!
    1 project | /r/rust_gamedev | 1 Aug 2021
    Been working on this for a few months, the game is built on top of Emerald, a game engine I'm writing to be as portable as possible. Wishlist the game on steamto be notified on release, aiming to release sometime this September!

pixels

Posts with mentions or reviews of pixels. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-15.
  • A minimal working Rust / SDL2 / WASM browser game
    6 projects | news.ycombinator.com | 15 Jan 2024
    https://github.com/parasyte/pixels

    That gives you a simple software framebuffer, and it builds as a native app or for the web.

  • How do rust gui frameworks avoid rerendering?
    2 projects | /r/rust | 6 Jul 2023
    On a more recent machine, that same (well, more primitive) app with pixels or softbuffer struggled beyond acceptable. But was definitely poorly written.
  • Announcing lavagna v2, a collaborative blackboard made with bevy and WebRTC
    5 projects | /r/rust | 22 May 2023
    I’ve ported the application from being based on pixels crate to the powerful bevy game engine
  • placing pixels
    4 projects | /r/rust_gamedev | 15 May 2023
    Well, it depends on how you use it; writing to an image buffer isn't much less efficient than writing to any normal buffer (in fact, although displaying your scene to a window efficiently is important, your main bottleneck will be the actual ray tracing loop). You may want to read this article for a practical example of using an ImageBuffer to create and draw a texture with Piston. Other window backends you could use, apart from pixels which was already mentioned in another comment, include minifb and Mini GL, though I haven't personally used them.
  • Considerations for Power Draw with egui
    12 projects | /r/rust | 19 Apr 2023
    You can use wgpu instead of opengl as in the pixels example: https://github.com/parasyte/pixels/tree/main/examples/minimal-fltk
  • Is Macroquad suitable for making games like Wolfenstein RPG?
    1 project | /r/rust_gamedev | 14 Apr 2023
    It might be possible but with a raycaster you probably want to be able to easily set all pixels and create your own small engine. Something like the pixels crate should fit your purpose: https://github.com/parasyte/pixels
  • I love rust, I have a pet peeve with the community
    7 projects | /r/rust | 1 Mar 2023
    The reality is that I have used unsafe that is also unsound out of convenience because fixing it is a papercut too many. And this tends to be common! I know enough to spot unsoundness in other projects (sometimes even early). But not enough to be confident in my own abilities to write sound unsafe code. Why? Because it's really flipping hard, that's why!
  • [WGPU][GLFW][HELP]
    2 projects | /r/rust_gamedev | 12 Feb 2023
    Also, if you just want to get-things-done, then https://github.com/parasyte/pixels might be a bit better, to avoid reinventing the wheel.
  • How to prevent performance drops affecting my Game Boy emulator when running on M1/M2 Macs?
    3 projects | /r/rust | 25 Nov 2022
    However, I recently got a new M2 Macbook Air and started noticing some super weird behavior. While playing Pokemon Silver with an unlocked framerate, I'd notice that the game would slow down to below 60FPS, even on a release build. After printing a little debugging info I found the culprit in the rendering logic which was handled by the MiniFB crate. At first I thought switching to a GPU renderer (such as https://github.com/parasyte/pixels) would help, and it... kinda did?
  • Simple way to draw a pixel at coordinates
    2 projects | /r/rust_gamedev | 19 Nov 2022
    pixels uses wgpu and runs fine.

What are some alternatives?

When comparing emerald and pixels you can also consider the following projects:

brutal - 🏢 An operating system inspired by brutalist design that combines the ideals of UNIX from the 1970s with modern technology and engineering

macroquad - Cross-platform game engine in Rust.

harvey - A distributed operating system

bevy - A refreshingly simple data-driven game engine built in Rust

Oxygengine - Rust implementation of Oxygen Core HTML5 game engine

rust-sfml - SFML bindings for Rust

miniquad - Cross platform rendering in Rust

DigEscape - A game written in Rust, compilable to webbassembly

ggez - Rust library to create a Good Game Easily

oneOS - oneOS - an operating system targeting x86 and ARMv7 [Moved to: https://github.com/oneOS-Project/oneOS]

rust_minifb - Cross platfrom window and framebuffer crate for Rust