manifold
wgpu
manifold | wgpu | |
---|---|---|
19 | 195 | |
611 | 10,910 | |
- | 2.5% | |
9.0 | 9.9 | |
4 days ago | 6 days ago | |
C++ | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
manifold
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PicoGK is a compact and robust geometry kernel for Computational Engineering
Small in a relative sense compared to some larger codebase.
Here's a bit on Manifold:
https://github.com/elalish/manifold/wiki/Manifold-Library
and the author's blog is interesting:
https://elalish.blogspot.com/search/label/Manifold
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3D and 2D: Testing out my cross-platform graphics engine
For cad kernels I highly recommend manifold https://github.com/elalish/manifold
- OpenSCAD Survey - What should be improved ?
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C++: The Most Important Complexities
Our project https://github.com/elalish/manifold made use of this to speed up mesh processing algorithms a lot.
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Text-to-CAD: Risks and Opportunities
Wondering why no BRep support means it is not a CAD. It seems that OpenVSP doesn't use BRep but uses parametric surface [1]. I wonder if mesh-based modeling + some constraints solving will get you a CAD, or are there other requirements that I don't know? I only work on mesh processing library on my free-time and I don't know much about BRep.
[1] https://github.com/elalish/manifold/discussions/549#discussi...
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My Unhealthy Relationship with Keyboards ⌨
Unhealthy relationship with keyboards? Comparing with the r/MechanicalKeyboards or r/ErgoMechKeyboards people this relationship is more like divorced...
I added python binding and ended up being on of the devs for https://github.com/elalish/manifold because OpenSCAD is too slow for my modeling (I am quite impatient). Optimizing my keyboard for months with more than 5 complete rebuilds to optimize my design (looks like this: https://i.redd.it/xtf0f54mt7ya1.jpg), and is afraid of open sourcing it because my code looks too bad :(
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OpenSCAD's Web Playground got upgraded (still Alpha)
Now much faster and more stable thanks to the Manifold engine (https://github.com/elalish/manifold): in fact it is often faster than the last stable desktop release from https://openscad.org/.
Also much better code completion, and ships with a few examples from the various bundled libraries to get you started.
- Manifold Geometry library for topological robustness
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When I place down a CSGPolygon3D in this shape (haven't tried other shapes) it always opens a portal to hell, and it's not just in the editor, it's in the game too. Does anyone know what I can do about this?
At the end, they gonna replace it with ( elalish manifold.
- Manifold New Geometry Kernel for OpenSCAD
wgpu
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GPU Compute in the Browser at the Speed of Native: WebGPU Marching Cubes
Oh look it's subgroup support landing last week: https://github.com/gfx-rs/wgpu/pull/5301
- 3D and 2D: Testing out my cross-platform graphics engine
- Warp Terminal is now available for Linux
- Linux version of Warp terminal is here
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Building the DirectX shader compiler better than Microsoft?
And wgpu has been doing this for years. Things like descriptor indexing are not exposed to the web but used by Rust (mostly) engines on native.
https://wgpu.rs/
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New Renderers for GTK
If they used https://wgpu.rs/ they would get directx and metal for free (:
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Show HN: WebGPU Particles Simulation
IIRC it was delayed multiple times. I think the first intent to ship from chrome was before 100 but they kept pushing it off. Firefox still does not support it. There are projects like wgpu[0] that wrap provide a higher level API and I have used some projects using it with no issues. WFIW I didn't see any issue with OP's demo either.
[0] https://github.com/gfx-rs/wgpu
- Deno 1.39: The Return of WebGPU
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How do I become a graphics programmer? – A guide from AMD Game Engineering team
wgpu, the Rust WebGPU implementation is the bee's knees. https://wgpu.rs/ You can use it beyond the web.
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There is anything like wgpu.rs for Zig?
There is anything like wgpu.rs for Zig? wgpu.rs is an abstraction on top of Vulkan, Metal, DirectX, etc...
What are some alternatives?
gcodepreview - OpenSCAD library for moving a tool in lines and arcs so as to model how a part would be cut using G-Code.
vulkano - Safe and rich Rust wrapper around the Vulkan API
openscad - OpenSCAD - The Programmers Solid 3D CAD Modeller
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
pyscad - Python bindings for OpenSCAD
glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code
jsketcher - Parametric 2D and 3D modeler written in pure javascript
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
build123d - A python CAD programming library
bevy - A refreshingly simple data-driven game engine built in Rust
dactyl-configurator - Generate Dactyl keyboard designs from your browser.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.