manifold
zui
Our great sponsors
manifold | zui | |
---|---|---|
19 | 4 | |
611 | 312 | |
- | 0.6% | |
9.0 | 1.9 | |
4 days ago | 12 months ago | |
C++ | Haxe | |
Apache License 2.0 | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
manifold
-
PicoGK is a compact and robust geometry kernel for Computational Engineering
Small in a relative sense compared to some larger codebase.
Here's a bit on Manifold:
https://github.com/elalish/manifold/wiki/Manifold-Library
and the author's blog is interesting:
https://elalish.blogspot.com/search/label/Manifold
-
3D and 2D: Testing out my cross-platform graphics engine
For cad kernels I highly recommend manifold https://github.com/elalish/manifold
- OpenSCAD Survey - What should be improved ?
-
C++: The Most Important Complexities
Our project https://github.com/elalish/manifold made use of this to speed up mesh processing algorithms a lot.
-
Text-to-CAD: Risks and Opportunities
Wondering why no BRep support means it is not a CAD. It seems that OpenVSP doesn't use BRep but uses parametric surface [1]. I wonder if mesh-based modeling + some constraints solving will get you a CAD, or are there other requirements that I don't know? I only work on mesh processing library on my free-time and I don't know much about BRep.
[1] https://github.com/elalish/manifold/discussions/549#discussi...
-
My Unhealthy Relationship with Keyboards ⌨
Unhealthy relationship with keyboards? Comparing with the r/MechanicalKeyboards or r/ErgoMechKeyboards people this relationship is more like divorced...
I added python binding and ended up being on of the devs for https://github.com/elalish/manifold because OpenSCAD is too slow for my modeling (I am quite impatient). Optimizing my keyboard for months with more than 5 complete rebuilds to optimize my design (looks like this: https://i.redd.it/xtf0f54mt7ya1.jpg), and is afraid of open sourcing it because my code looks too bad :(
-
OpenSCAD's Web Playground got upgraded (still Alpha)
Now much faster and more stable thanks to the Manifold engine (https://github.com/elalish/manifold): in fact it is often faster than the last stable desktop release from https://openscad.org/.
Also much better code completion, and ships with a few examples from the various bundled libraries to get you started.
- Manifold Geometry library for topological robustness
-
When I place down a CSGPolygon3D in this shape (haven't tried other shapes) it always opens a portal to hell, and it's not just in the editor, it's in the game too. Does anyone know what I can do about this?
At the end, they gonna replace it with ( elalish manifold.
- Manifold New Geometry Kernel for OpenSCAD
zui
-
3D and 2D: Testing out my cross-platform graphics engine
I am glad people are working on it!!
Have you seen Kha by any chance? It has similar goals. I find it quite awesome, but it won't gain mass adoption for a bunch of reasons. https://github.com/Kode/Kha
Someone built an immediate mode renderer on top https://github.com/armory3d/zui, which is utilised by ArmorPaint https://armorpaint.org. I also use Zui for my own bespoke 2D game engine.
I find this tech and tooling really quite amazing (just look at how little source code Zui has) given just how small the ecosystem around it is. I think Kha really illustrates what can be achievable if the lower levels have robust but simple APIs, just exposing the bare minimum as a standard for others to build upon.
For the kind of project I work on (mostly 2d games), I think it would really awesome if your framework also supported low level audio, and a variety of inputs such as keyboard, mice, and gamepads. If it also had decent text rendering support it would basically be my dream library/framework.
- Game Development Post-Unity
-
ArmorPaint and ArmorLab: open-source alternative to Adobe Substance
The immediate mode UI library (ZUI) that the developer built is also really good. I don’t think Kha or ZUI get enough recognition, and I find both of them extremely elegant and pleasant to use. It might also be surprising to know that besides a few files for specifying constants and enums, ZUI is a single file library with only around 2100 lines of code.
https://github.com/armory3d/zui
-
Heaps: A free, open-source and cross-platform game engine
+1 for Kha. I have been getting crazy good performance with the WebGL target. I also much prefer it’s immediate mode API, as apposed to Heaps’s display list (or scene graph). I was also able to build out a full editor with this fantastic library https://github.com/armory3d/zui
What are some alternatives?
gcodepreview - OpenSCAD library for moving a tool in lines and arcs so as to model how a part would be cut using G-Code.
as3hx - Convert AS3 sources to their Haxe equivalent
openscad - OpenSCAD - The Programmers Solid 3D CAD Modeller
ax3 - AS3 to Haxe converter
pyscad - Python bindings for OpenSCAD
openfl - The Open Flash Library for creative expression on the web, desktop, mobile and consoles.
jsketcher - Parametric 2D and 3D modeler written in pure javascript
armortools - 3D Content Creation Tools
build123d - A python CAD programming library
nixos-configuration - Nix(OS) system and user configurations
dactyl-configurator - Generate Dactyl keyboard designs from your browser.
flixel - Free, cross-platform 2D game engine powered by Haxe and OpenFL