eframe_template
wgpu
eframe_template | wgpu | |
---|---|---|
10 | 197 | |
691 | 10,995 | |
- | 3.2% | |
6.6 | 9.9 | |
17 days ago | 6 days ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
eframe_template
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CPU compilation times for recent CPUs?
Good question. One of my dependencies is egui, which can be built by pulling down eframe_template. Trying it just now on clean builds, I see:
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Immediate Mode API for Web Dev? Shader support?
FWIW, I'm using egui/eframe to write an (admittedly terrible) evolve clone just to play with rust/learn the lib, and it's been a breeze so far. The eframe template (https://github.com/emilk/eframe_template) seems to have a straightforward build to deploy on web, but I haven't run through it yet.
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GTK or Qt, what is your choice?
eframe. The only one that doesn't suck.
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Trying to convert my egui app to a website; runs locally but not online?
Nope- I've only followed the steps on the GitHub repo here https://github.com/emilk/eframe_template/ and it never mentioned anything about that
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Lightning talk: Stop writing Rust
I've found egui pretty easy for that. I cloned this template, coded the app while running it locally to check (just standard cargo build), and then once it was done used the scripts to compile it to wasm and then put it up on github.io.
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GUI Recs
eframe offers a way to run egui as a native app, or as a web app. it's not just for demos – if you want to create a native app, eframe is the way to go! (you can use this template)
- Amazon Prime Video uses Wasm, and egui with 37,000 lines of Rust code
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Desktop GUIs for Web Developers
egui::CentralPanel::default().show(ctx, |ui| { // The central panel the region left after adding TopPanel's and SidePanel's ui.heading("eframe template"); ui.hyperlink("https://github.com/emilk/eframe_template"); ui.add(egui::github_link_file!( "https://github.com/emilk/eframe_template/blob/master/", "Source code." )); let response = ui.add(Label::new("Test Context Menu").sense(Sense::click())); response.context_menu(|ui| { if ui.button("Open").clicked() { ui.close_menu(); } ui.separator(); if ui.button("Cancel").clicked() { ui.close_menu(); } }); egui::warn_if_debug_build(ui); });
- egui questions
wgpu
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Zed Decoded: Linux When? – Zed Blog
Wgpu seems very very well loved & supported, is one of the most successful comings together of the graphics world in ages. I'd love to hear some actual critique of it, hear what people think are shortcomings, because it feels to an outsider like this is the fantasy land, that we're living in the better place now. https://github.com/gfx-rs/wgpu
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GPU Compute in the Browser at the Speed of Native: WebGPU Marching Cubes
Oh look it's subgroup support landing last week: https://github.com/gfx-rs/wgpu/pull/5301
- 3D and 2D: Testing out my cross-platform graphics engine
- Warp Terminal is now available for Linux
- Linux version of Warp terminal is here
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Building the DirectX shader compiler better than Microsoft?
And wgpu has been doing this for years. Things like descriptor indexing are not exposed to the web but used by Rust (mostly) engines on native.
https://wgpu.rs/
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New Renderers for GTK
If they used https://wgpu.rs/ they would get directx and metal for free (:
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Show HN: WebGPU Particles Simulation
IIRC it was delayed multiple times. I think the first intent to ship from chrome was before 100 but they kept pushing it off. Firefox still does not support it. There are projects like wgpu[0] that wrap provide a higher level API and I have used some projects using it with no issues. WFIW I didn't see any issue with OP's demo either.
[0] https://github.com/gfx-rs/wgpu
- Deno 1.39: The Return of WebGPU
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How do I become a graphics programmer? – A guide from AMD Game Engineering team
wgpu, the Rust WebGPU implementation is the bee's knees. https://wgpu.rs/ You can use it beyond the web.
What are some alternatives?
react-native-windows - A framework for building native Windows apps with React.
vulkano - Safe and rich Rust wrapper around the Vulkan API
compose-samples - Official Jetpack Compose samples.
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
fields-in-traits-rfc - An (experimental) RFC repo devoted to the "fields in traits" RFC.
glow - GL on Whatever: a set of bindings to run GL anywhere and avoid target-specific code
fltk-rs - Rust bindings for the FLTK GUI library.
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
nalgebra - Linear algebra library for Rust.
bevy - A refreshingly simple data-driven game engine built in Rust
bully_luna_v4 - A small app that bullies my friend luna
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.