EdenSCM
gdnative
EdenSCM | gdnative | |
---|---|---|
23 | 93 | |
3,040 | 3,627 | |
- | 0.0% | |
9.6 | 6.1 | |
about 2 years ago | 5 months ago | |
Rust | Rust | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
EdenSCM
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Meta releases Sapling, a new way of using source control
Kind of weird that https://github.com/facebookexperimental/eden (linked in mononoke) redirects to sapling. Does that mean it's replacing eden?
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We Put Half a Million Files in One Git Repository, Here’s What We Learned
Maybe at their scale it makes more sense to switch to a VCS like Eden? https://github.com/facebookexperimental/eden
Eden's equivalent of 'git status' should run almost instantaneous, as checkouts are hosted by a virtual file system (FUSE) that tracks changes.
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Fossil versus Git
Meta having moved on from Mercurial may be a factually true comment, but it looks like they still have fondness for Mercurial's ways:
https://github.com/facebookexperimental/eden
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Ask HN: What developer tools would you like to see?
> - A build system / package manager like Nix [1] but with a better user experience / more straightforward command-line tooling.
Working on it :)
> - A version control system which scales to petabytes or more. Something that I could put large video files in without thinking twice about it. Something a large company could use for their monorepo—or even their data warehouse.
https://github.com/facebookexperimental/eden
> A note-taking tool that allows me to organize notes in a graph with links between them
https://www.orgroam.com/
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Open Source Hacktivism, Open Source Gains Traction in the Enterprise, and More: Open Source Matters
Eden - a cross-platform, scalable source control management system from Meta.
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Hacker News top posts: Apr 13, 2022
Eden\ (202 comments)
- EdenSCM – A cross-platform, scalable source control management system open-sourced by Facebook
- Eden
- 伊甸园 (Eden)
gdnative
- Can someone explain how exactly are multiple languages supported in a single game engine
- Will rust ever become a first class citizen in Godot?
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Non web-based crossplatform GUI frameworks focused on security
It's a little less standard use, but Godot has been used to build application guis, which could be paired with rust bindings to implement app logic. I can't speak to reproducibility/scalability, but Godot's ui is extremely solid, and I'd probably choose that over Bevy until Bevy's ui progress matures.
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What is Rust's potential in game development?
Adding onto this, I successfully written a game in Godot using gdnative / gdext. I started with a split approach using gdscript and rust for CPU intensive but found that the API layer was slow at transferring large amounts of data (serialization?). I ended up rewriting it in all rust and it worked like a charm. I was able to target native and web assembly, the web assembly was much slower but worked on the browser.
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Why is it so difficult to learn to use Bevy?
Check this: https://github.com/tomuxmon/bevy_roguelike if you are still into bevy. Scheduling is a bit bork and I have not found time to port it to latest bevy. But most of the systems should work fine(if used on latest bevy). But again. If you want faster result go with something like Godot. In fact, just go with Godot. It is mature, easy to start, no lock in(free and MIT license), a lot of learning material. Also with Godot you can also use Rust https://godot-rust.github.io/. Ditch Unity (do not have time to explain 😅). Have fun!
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GDScript is fine
Bevy Godot-Rust
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Rust – Are We Game Yet?
> Same for Godot.
While likely true that it's "Unlikely to ever be as supported" as the 4 officially supported languages[0] ("GDScript, C#, and, via its GDExtension technology, C and C++."), Godot's GDExtension technology is specifically intended for use in adding support for other languages.
The most relevant tracking issue for Rust is presumably:
* <https://github.com/godot-rust/gdnative/issues/824>
Which links to:
* <https://github.com/godot-rust/gdextension>
[0] https://docs.godotengine.org/en/4.0/getting_started/step_by_...
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OK so whose gonna tell them
...Godot v3.x has Rust support via godot-rust and Godot v4.0 is released as of this month?
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Godot 4.0 is out
I was curious, and looked it up. Nothing built in, but there's an interesting project that works with godot: https://godot-rust.github.io/
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There's the Rust Player still going wrong subreddit?
There's people working on it: https://godot-rust.github.io/
What are some alternatives?
git-bug - Distributed, offline-first bug tracker embedded in git, with bridges
rapier - 2D and 3D physics engines focused on performance.
gitoxide - An idiomatic, lean, fast & safe pure Rust implementation of Git
RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]
veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
bevy - A refreshingly simple data-driven game engine built in Rust
VFSForGit - Virtual File System for Git: Enable Git at Enterprise Scale
jj - A Git-compatible VCS that is both simple and powerful [Moved to: https://github.com/jj-vcs/jj]
macroquad - Cross-platform game engine in Rust.
scalar - Scalar: A set of tools and extensions for Git to allow very large monorepos to run on Git without a virtualization layer
actors.unity - 🚀Actors is a framework empowering developers to make better games faster on Unity.