ecs-messages
Messages broadcasting service with auto handling messages lifetime for Unity DOTS ECS. (by CortexDeveloper)
Entitas
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity (by sschmid)
ecs-messages | Entitas | |
---|---|---|
1 | 4 | |
18 | 6,911 | |
- | - | |
6.9 | 0.0 | |
8 months ago | 4 months ago | |
ShaderLab | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ecs-messages
Posts with mentions or reviews of ecs-messages.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-18.
Entitas
Posts with mentions or reviews of Entitas.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-01-30.
-
Entitas VS Friflo.Json.Fliox - a user suggested alternative
2 projects | 30 Jan 2024
-
High performance ECS framework for C# without Unity?
Github documentation for entitias looks like it is still good https://github.com/sschmid/Entitas-CSharp/wiki
-
Guides and tips for making a game engine in C#
For examples I usually turn to GitHub. It has numerous C# game engines. However, I find it easier to figure out implementations myself and use other engines only for API inspiration. There are also several C# ECS such as Entitas and DefaultECS that you can use if you do not want to create you own.
-
Godot or Unity ? newbie 2D gamedev
- Entitas