draw-over
Gut
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draw-over | Gut | |
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2 | 26 | |
14 | 1,629 | |
- | - | |
0.0 | 7.8 | |
almost 3 years ago | 22 days ago | |
GDScript | GDScript | |
Mozilla Public License 2.0 | - |
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draw-over
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Draw Over, a simple drawing app with optional transparent background, perfect for annotating screen casts and screen shots
Pencil tool records mouse positions and uses draw_polyline, Rectangle tool just draw_rectangles, Ellipse tool uses draw_polyline with scaled circle points, Text tool is a full blown TextEdit node so we have all edition goodies =]
Gut
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Create non-game apps with Godot Engine
And it's extensible by plugins! I like using GUT [0] for unit tests, and it injects its own editor tab with a custom UI... which is just another Control node [1].
[0] https://github.com/bitwes/Gut
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Scan whole Godot 4 project for GDScript errors and warnings without running it?
I forgot to add that unit testing would be great for this. There's a couple frameworks out there, I'd suggest GUT: https://github.com/bitwes/Gut/tree/godot_4.
- GUT (9.0.1) for Godot 4 Released
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GdScript VS C#
There are some downsides. GDScript is a dynamically typed language, although you can use static typing, which is slightly more error prone. It doesn't innately support things like unit tests, either, although there's a decent unit test plugin that is in the process of being ported to Godot 4. It's a bit slower than C# for non-engine functionality as well, although you'll probably only notice if you are doing a bunch of nested loop operations (in which case you should probably refactor and try to avoid that kind of thing).
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Are there Godot Integration Testing Tools?
Allows to simulate input https://github.com/bitwes/Gut/wiki/Input-Factory
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my GDScript compiler is more then 20 times faster then Godot 4
I don't know if you're aware, but you can run some programs/scripts from the command line, even of tests. Using Gut, you can run tests from the terminal :
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How do you manage AssetLib addons with Git? Is there a way to install assets without adding all the files to my game's repository?
My solution in Godot 3 was to use sub-repositories. If I wanted GUT, for example, I'd fork the repo, move the contents of the addons folder to the root of the repository (and delete any extra root files), then import my GUT fork into my project as a subrepo. This meant that the entire module was stored as a single Git reference.
- How to write tests for GDNative plugins?
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The Godot Unit Testing (GUT) library is pretty good.
You can find the GUT library here: https://github.com/bitwes/Gut
- Is anyone here using GUT regularly? How's the experience been?
What are some alternatives?
Pixelorama - Unleash your creativity with Pixelorama, a powerful and accessible open-source pixel art multitool. Whether you want to create sprites, tiles, animations, or just express yourself in the language of pixel art, this software will realize your pixel-perfect dreams with a vast toolbox of features. Available on Windows, Linux, macOS and the Web!
gdUnit3 - A Godot Unit Testing Framework
godot-open-rpg - Learn to create turn-based combat with this Open Source RPG demo ⚔
wat - A Testing Plugin for Godot Game Engine
godot-3-demos - Dozens of free and open source demos for the Godot game engine, version 3. Head to the link below for newer demos for Godot 4+
Godot-Tween-Interactive-Cheat-Sheet - Interactive cheat sheet for Godot's Tween node easing and transition types
Lorien - Infinite canvas drawing/whiteboarding app for Windows, Linux and macOS. Made with Godot.
OpenCppCoverage - OpenCppCoverage is an open source code coverage tool for C++ under Windows.
godot-steering-ai-framework - A complete framework for Godot to create beautiful and complex AI motion. Works both in 2D and in 3D.
vpuppr - VTuber application made with Godot 4
godot-visual-effects - Open-source visual effects designed in Godot, from our VFX Secrets course.
Qodot - Quake .map support for Godot. [Moved to: https://github.com/Shfty/qodot-plugin]