doryen-rs
gruid
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doryen-rs | gruid | |
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3 | 12 | |
230 | 73 | |
- | - | |
0.0 | 0.0 | |
about 2 months ago | 17 days ago | |
Rust | Go | |
MIT License | ISC License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
doryen-rs
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what is tcod?
Developers are starting to revive “Doryen” when they’ve ported the library to another language – including doryen-rs, a Rust port written by the original Jice …
- Rendering TUI To Web
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Sharing Saturday #416
doryen-rs
gruid
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Sharing Saturday #454
I started out using the Symmetric Shadow Casting algorithm provided by the RL lib I am using (https://github.com/anaseto/gruid) and soon managed to get something on the screen by using the HSV color space (https://imgur.com/kfXldLa).
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Sharing Saturday #416
Base game library is gruid , which is a game library build around grids which is absolutely perfect for rougelikes. I am also pretty into the ECS way of building games, coming from rust I have tried SPECs, Legion, and even Bevy (although bevy is a full fledge game library build around ECS).
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Sharing Saturday #352
Gruid Repository
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Sharing Saturday #351
Gruid Repository
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Trystans AsciiPanel in Go
Gruid might be the package you're looking for. it's actually very much in need of a tutorial as one currently doesn't exist. I'm trying to learn it but I don't have much programming experience. I think it has the functionality you requested. It claims to support terminal, graphical, and browser based apps.
You can try gruid. It should now be ready for use, as harmonist as been completely ported (not released a stable version yet, but the development version is playable. The library supports the terminal, SDL and the browser. I would gladly appreciate feedback on other using the library.
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Sharing Saturday #350
Gruid Repository
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Sharing Saturday #346
Gruid Repository
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Sharing Saturday #345
I've also improved the annotated movement example so that it contains all the basics for getting started to make a roguelike : automatic movement in a direction or following a mouse directed path, field of view and exploration, map generation and replay in less than 500 lines of code (that's counting comments).
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Sharing Saturday #344
Gruid Repository
What are some alternatives?
Ebiten - Ebitengine - A dead simple 2D game engine for Go
dear-imgui-unity - Unity package for Dear ImGui
ECS - A templated, single-file header only Entity Component implementation.
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
wcomf - Here you'll find the newest versions of my game, Weird Caves of Mediocre Fun.
tile - Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.
python-tcod - A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.
Axes-Armour-Ale - A fantasy, ASCII dungeon crawler for Windows, Linux & OSX
ecs-rogal - Experimental Python roguelike project
roguelike-tutorial-cpp
tui-rs - Build terminal user interfaces and dashboards using Rust