doryen-rs VS gruid

Compare doryen-rs vs gruid and see what are their differences.


ascii roguelike library in rust with native and wasm support (by jice-nospam)


Cross-platform grid-based UI and game framework. (by anaseto)
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doryen-rs gruid
3 12
230 73
- -
0.0 0.0
about 2 months ago 17 days ago
Rust Go
MIT License ISC License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.


Posts with mentions or reviews of doryen-rs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-12.


Posts with mentions or reviews of gruid. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-17.
  • Sharing Saturday #454
    4 projects | | 17 Feb 2023
    I started out using the Symmetric Shadow Casting algorithm provided by the RL lib I am using ( and soon managed to get something on the screen by using the HSV color space (
  • Sharing Saturday #416
    7 projects | | 27 May 2022
    Base game library is gruid , which is a game library build around grids which is absolutely perfect for rougelikes. I am also pretty into the ECS way of building games, coming from rust I have tried SPECs, Legion, and even Bevy (although bevy is a full fledge game library build around ECS).
  • Sharing Saturday #352
    11 projects | | 26 Feb 2021
    Gruid Repository
  • Sharing Saturday #351
    4 projects | | 19 Feb 2021
    Gruid Repository
  • Trystans AsciiPanel in Go
    3 projects | | 16 Feb 2021
    Gruid might be the package you're looking for. it's actually very much in need of a tutorial as one currently doesn't exist. I'm trying to learn it but I don't have much programming experience. I think it has the functionality you requested. It claims to support terminal, graphical, and browser based apps.
    3 projects | | 16 Feb 2021
    You can try gruid. It should now be ready for use, as harmonist as been completely ported (not released a stable version yet, but the development version is playable. The library supports the terminal, SDL and the browser. I would gladly appreciate feedback on other using the library.
  • Sharing Saturday #350
    6 projects | | 12 Feb 2021
    Gruid Repository
  • Sharing Saturday #346
    4 projects | | 15 Jan 2021
    Gruid Repository
  • Sharing Saturday #345
    4 projects | | 8 Jan 2021
    I've also improved the annotated movement example so that it contains all the basics for getting started to make a roguelike : automatic movement in a direction or following a mouse directed path, field of view and exploration, map generation and replay in less than 500 lines of code (that's counting comments).
  • Sharing Saturday #344
    4 projects | | 1 Jan 2021
    Gruid Repository

What are some alternatives?

When comparing doryen-rs and gruid you can also consider the following projects:

Ebiten - Ebitengine - A dead simple 2D game engine for Go

dear-imgui-unity - Unity package for Dear ImGui

ECS - A templated, single-file header only Entity Component implementation.

bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.

wcomf - Here you'll find the newest versions of my game, Weird Caves of Mediocre Fun.

tile - Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers.

python-tcod - A high-performance Python port of libtcod. Includes the libtcodpy module for backwards compatibility with older projects.

Axes-Armour-Ale - A fantasy, ASCII dungeon crawler for Windows, Linux & OSX

ecs-rogal - Experimental Python roguelike project


tui-rs - Build terminal user interfaces and dashboards using Rust