doryen-rs
Axes-Armour-Ale
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doryen-rs | Axes-Armour-Ale | |
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3 | 19 | |
230 | 34 | |
- | - | |
0.0 | 0.0 | |
about 2 months ago | 11 days ago | |
Rust | Pascal | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
doryen-rs
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what is tcod?
Developers are starting to revive “Doryen” when they’ve ported the library to another language – including doryen-rs, a Rust port written by the original Jice …
- Rendering TUI To Web
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Sharing Saturday #416
doryen-rs
Axes-Armour-Ale
- Sharing Saturday #455
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Sharing Saturday #445
I added another location to the map on Axes, Armour & Ale https://github.com/cyberfilth/Axes-Armour-Ale So next I'll be looking to add overworld encounters and a village / town location.
- Sharing Saturday #439
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Sharing Saturday #433
This coming week I plan on procrastinating a little more with different dungeon styles. My game has several different environments so far, with more planned. So I get to play around with cellular automata, BSP and other techniques. https://github.com/cyberfilth/Axes-Armour-Ale
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Sharing Saturday #427
Released an alpha version of Axes, Armour & Ale
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Sharing Saturday #421
All code, previous releases, and a growing collection of bugs are kept at https://github.com/cyberfilth/Axes-Armour-Ale
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Sharing Saturday #416
This week has been a week of refactoring... not intentionally though. I'd planned to start adding multiple dungeons all over the overworld map. But every time I started to add this, I found a previously undiscovered bug in some part of my code. My save file was duplicating saved data in several places, and not reading it back correctly when reloading the game. So I've streamlined the save/load process and, touch wood (taps head), think that I'd squashed all the bugs now. https://github.com/cyberfilth/Axes-Armour-Ale
- Sharing Saturday #414
- Sharing Saturday #413
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Sharing Saturday #408
This week hasn't been earth-shatteringly productive, but I did (fingers crossed) manage to squash all bugs in my Throw Projectiles and Fire Bow code. Binaries for Windows and Linux are at https://github.com/cyberfilth/Axes-Armour-Ale/releases/tag/Alpha51 for testing.
What are some alternatives?
mORMot2 - OpenSource RESTful ORM/SOA/MVC Framework for Delphi and FreePascal
hUGETracker - The music composition suite for the Nintendo Game Boy
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
RogueSharp - A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
Island-Adventure-Prototype - Protptype of a Text based Roguelike/Exploration game.
moving-castles - Roguelike
VTerminal - A new Look-and-Feel (LaF) for Java, which allows for a grid-based display of Unicode characters with custom fore/background colors, font sizes, and pseudo-shaders. Originally designed for developing Roguelike/lite games.
libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at
tetraworld
labhack - A Roguelike Venture in Super-Science!
gruid - Cross-platform grid-based UI and game framework.