doom-nano | urho3d | |
---|---|---|
10 | 24 | |
266 | 4,265 | |
- | - | |
0.0 | 9.8 | |
about 2 years ago | over 1 year ago | |
C++ | C++ | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
doom-nano
- Doom(1993) on SSD1306
-
arduino ide
how do i put this (https://github.com/daveruiz/doom-nano) to arduino ide or is it even possible
-
I have issues whit Doom in arduino
he probably used this code
-
Work in progress
At this moment it's not playable (yet). I'm basing myself on the Doom nano project (https://github.com/daveruiz/doom-nano/tree/234640478b38f16558b34b543ef6ff14b72e3fb2) which is not the actual Doom game but rather a raycasting engine using Doom sprites, need to find the time to continue my progress :)
-
DOOM on keyboard OLED screen?
You need to have at least a 128x64 display. If you have a pro-micro based microcontroller I'm pretty sure that you wont be running real doom. You can try to port this code
-
DooM on Arduino UNO with sound (instructions in video description)
Yes, https://github.com/daveruiz/doom-nano did a really amazing job in making a kinda doom running on atmega328, 3d rendering engine using just 1 kb of RAM (another 1 kb is needed as screen buffer) is mind-blowing
-
Got free Arduino ... had to make it run DOOM.
"To be clear. This is not an actual Doom game, just picked some sprites from it (and simplified a lot). The rendering engine is more like a Wolfeistein 3D." - https://github.com/daveruiz/doom-nano
-
hey i am planning to do doom on arduino but my file is not supported, if anyone here knows anything about an arduino compatible doom file please let me know
look what Google found
- hey, estoy planeando hacer doom en arduino pero mi archivo no es compatible, si alguien aquí sabe algo sobre un archivo de doom compatible con arduino por favor hágamelo saber
-
Doom on Arduino
Ok so I wanna try this project where this person managed to run doom using an Arduino Uno. The video I saw was this https://www.youtube.com/watch?v=Qbt8HpTPRSY. The video also mentioned the original creator of this project and the source code is available here https://github.com/daveruiz/doom-nano. I am only confused as to how to arrange this in the compiler. Since I won't be using resistors as the page mentions how to use an internal pull-up resistor by editing one of the library files. Please help.
urho3d
-
Which engine/program do you use?
Urho3D, an open source C++ game engine.
-
C++ Game Engine?
I believe Urho3d supports MacOS (see 'about' page on the legacy website).
-
Any Small c++ Engine for an fps game
Urho3D
-
I'd like to learn game engine development - where to even start?
If you're literally clueless your best bet is to first start learning with an existing clean-ish engine like Urho3D implementing whatever feature/screwing-around or start with a framework like nVidia's Donut that gets you your window and basic rendering in place.
-
Game Engine Renderer Architecture regarding UI
I would recommend tracking through the gist of Urho3D's batch/batchqueue stuff as it's a reasonable setup that is very intelligible (if you speak C++), it's not the greatest thing on the planet but you should be able to roughly grok it in an afternoon. Doing draw batch-pumps greatly streamlines the final drawing code.
-
Game engine for programmars
You could try Urho3D or its newer fork rbfx.
-
Preferred game engine
I use an engine called rbfx which is a fork of the Urho3D engine. A lot of it is just the fact that I've been using it for over a decade, so I am comfortable with it. I'm a programmer, not really comfortable with integrated editor engines such as Unity or Godot, and the easy C++ extensibility of the engine appeals to me. Plus it's decently powerful, and well supported on a lot of platforms (I build for Windows, WebGL, and very occasionally RPi for the most part) and is open source to satisfy that stubbornly libertarian side of my character.
-
What is the lightest C++ 3D game engine for Linux?
You might be interested in Urho3D.
-
I need a REALLY lightweight engine
If you don't mind something experimental, there is a C# version of Urho3D that is in fairly active development. There is also a C#-scriptable branch of the Urho3D fork, rbfx, located here. Both of these projects are still pretty in-the-works, but are still pretty usable.
- achieving 00's / ps2 graphics
What are some alternatives?
esp32-doom - A proof-of-concept port of PrBoom to the ESP32. Needs psram hardware.
Ogre 3D - scene-oriented, flexible 3D engine (C++, Python, C#, Java)
nRF52840Doom - Doom ported to a nRF52840-based BLE dongle
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
uGrey - Micropython native module to display greyscale on a monochrome oled.
Irrlicht - An automatically updated mirror of the Irrlicht SVN repository on sourceforge
dolp - game library for microcontrollers - micropython and Arduino
Open-Source Vulkan C++ API - Open-Source Vulkan C++ API
Avara - Port of the original 1996 game from Ambrosia Software.
rbfx - Lightweight Game Engine/Framework in C++17 with WYSIWYG Editor. Experimental C# bindings.
FastDoom - Doom port for DOS, optimized to be as fast as possible!
Atomic Game Engine - The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript