doom-nano
Avara
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doom-nano
- Doom(1993) on SSD1306
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arduino ide
how do i put this (https://github.com/daveruiz/doom-nano) to arduino ide or is it even possible
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I have issues whit Doom in arduino
he probably used this code
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Work in progress
At this moment it's not playable (yet). I'm basing myself on the Doom nano project (https://github.com/daveruiz/doom-nano/tree/234640478b38f16558b34b543ef6ff14b72e3fb2) which is not the actual Doom game but rather a raycasting engine using Doom sprites, need to find the time to continue my progress :)
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DOOM on keyboard OLED screen?
You need to have at least a 128x64 display. If you have a pro-micro based microcontroller I'm pretty sure that you wont be running real doom. You can try to port this code
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DooM on Arduino UNO with sound (instructions in video description)
Yes, https://github.com/daveruiz/doom-nano did a really amazing job in making a kinda doom running on atmega328, 3d rendering engine using just 1 kb of RAM (another 1 kb is needed as screen buffer) is mind-blowing
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Got free Arduino ... had to make it run DOOM.
"To be clear. This is not an actual Doom game, just picked some sprites from it (and simplified a lot). The rendering engine is more like a Wolfeistein 3D." - https://github.com/daveruiz/doom-nano
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hey i am planning to do doom on arduino but my file is not supported, if anyone here knows anything about an arduino compatible doom file please let me know
look what Google found
- hey, estoy planeando hacer doom en arduino pero mi archivo no es compatible, si alguien aquí sabe algo sobre un archivo de doom compatible con arduino por favor hágamelo saber
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Doom on Arduino
Ok so I wanna try this project where this person managed to run doom using an Arduino Uno. The video I saw was this https://www.youtube.com/watch?v=Qbt8HpTPRSY. The video also mentioned the original creator of this project and the source code is available here https://github.com/daveruiz/doom-nano. I am only confused as to how to arrange this in the compiler. Since I won't be using resistors as the page mentions how to use an internal pull-up resistor by editing one of the library files. Please help.
Avara
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1-Bit Hokusai’s ”The Great Wave”
This site design is one of the best retro Mac site designs I've seen. The author really nailed the pixel perfect fonts — it looks perfect on my low-DPI and high-DPI displays.
If anyone's interested, there's an active HyperCard community with some fun projects. There's a Discord server, too. https://hypercard.org/
(I found that community through the Avara community, a port of the classic Mac multiplayer networked mech shooter from Ambrosia: https://github.com/avaraline/Avara)
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New on MacSourcePorts.com: Half-Life
Myth II is there but not Myth. Was the source never made available for it? I thought project magma had adapted the engine for II to run both games. The Avara port probably warrants a slot at some point too.
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Avara 25th Anniversary Celebration
If you want to see and hear more about Avara, check out this video by Play Different: https://www.youtube.com/watch?v=AutG8KO4DsY You can get the modern Avara port here: https://github.com/avaraline/Avara You can also come hang out in the Avaraline Discord server: https://discord.gg/yw5qnBtJd5 Or the IRC channel: irc://avaraline.net:6667/avaraline
What are some alternatives?
esp32-doom - A proof-of-concept port of PrBoom to the ESP32. Needs psram hardware.
OpenRCT2 - An open source re-implementation of RollerCoaster Tycoon 2 🎢
nRF52840Doom - Doom ported to a nRF52840-based BLE dongle
super-mario-bros - Original SNES Super mario bros made with C++ / OpenGL
uGrey - Micropython native module to display greyscale on a monochrome oled.
RigelEngine - A modern re-implementation of the classic DOS game Duke Nukem II
dolp - game library for microcontrollers - micropython and Arduino
SimpleFPSTemplate - Simple C++ FPS Template for Unreal Engine
FastDoom - Doom port for DOS, optimized to be as fast as possible!
rawgl - Another World/Out of This World engine reimplementation (SDL, OpenGL)
urho3d - Game engine
Vangers - The video game that combines elements of the racing and role-playing genres.