dom
Godot
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dom | Godot | |
---|---|---|
30 | 2,744 | |
1,535 | 83,500 | |
1.8% | 2.7% | |
6.5 | 10.0 | |
7 days ago | 4 days ago | |
HTML | C++ | |
GNU General Public License v3.0 or later | MIT License |
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dom
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A Response to "Have Single-Page Apps Ruined the Web?"
in plain htmx, you can target an area that doesn't disrupt a playing video (e.g. the comments box appending to the comments) or you can use a morphing algorithm that disrupts the DOM less.
i have my own morphing algorithm (and a corresponding htmx plugin that allows you to use it) called idiomorph:
https://github.com/bigskysoftware/idiomorph/
i've also been working with the chrome team to get a feature added they are calling "atomic moves":
https://github.com/whatwg/dom/issues/1255
this would allow us to move elements around in the DOM without losing things like play state or focus or whatever
very excited for this last idea, I think it will be a huge boon for the web in general, not just for htmx
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HTML Attributes vs. DOM Properties
What I said in my previous comment is observably true. Try making a demo where it isn't.
> A DOM node is a living mutable thing, but the JavaScript object representing that node is not.
The JavaScript object is mutable. The first example in the article shows this.
> That is also why a node list is not an array.
Modern APIs on the web return platform arrays (eg JavaScript arrays). https://webidl.spec.whatwg.org/#js-sequence - here's where the WebIDL spec specifies how to convert a sequence to a JavaScript array.
I'm fully aware of NodeList. There's a reason the spec calls them "old-style" https://dom.spec.whatwg.org/#old-style-collections
> I can understand how this is confusing if you have never operated without a framework, but otherwise it’s really straightforward
Sighhhhhh. I've been a web developer for over 20 years, and spent a decade on the Chrome team working on web platform features. Most of my career has been on the low-level parts of the platform.
Could it be possible that people are disagreeing with you, not because they're stupid, but because you're in the wrong? Please try to be open minded. Try creating some demos that test your opinions.
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Using XPath in 2023
Domenic Denicola (the man who ruined promises) probably will as well.
https://github.com/whatwg/dom/issues/67
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Which browser do you recommend, one for personal security-focused use and one for work?
I'm pretty sure it is, since I get "TypeError: nodes[i].parentNode.href is undefined" and "TypeError: $mainmenu.parent(...).get(...) is undefined" errors on both Pale Moon and LibreWolf. Which is part of Shadow/DOM, and originated from google (https://hacks.mozilla.org/2015/06/the-state-of-web-components/). Not sure when this particular thing was introduced, since it's a "living standard"/experimental feature (https://dom.spec.whatwg.org/).
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That people produce HTML with string templates is telling us something
JSX chose to align names to the DOM spec [0]. Same for htmlFor and friends.
[0] https://dom.spec.whatwg.org/#ref-for-dom-element-classname%E...
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Notback BETA - A new PHP frontend framework
You can see why I say this here: https://dom.spec.whatwg.org
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Understanding the Benefits of "Quirky" Web Languages
The product logos in this article's cover image include different languages and technologies some of which are still relevant for web development today: HTML, CSS, JavaScript / ES / TypeScript (and the DOM), SVG, PDF, PHP, SQL (mySQL, MariaDB), mongoDB, Node.js (the most successful server-side implementation of JavaScript so far).
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Declarative Shadow DOM
Thanks for the shout-out! I think I mention this in the talk, but note that YMMV. I designed that benchmark as a kind of "worst-case scenario" where shadow DOM / scoped styles really show a benefit. Depending on your CSS rules, DOM size, and amount of thrashing, the perf benefit could be small to large.
Also, it's still possible to shoot yourself in the foot, especially if you have a large/complex stylesheet repeated across multiple shadow roots. (Not because of the repetition – that's optimized in browsers [1] – but rather because of the number of DOM nodes affected.)
That said, I still think the perf benefits of shadow DOM have been undersung. And Declarative Shadow DOM makes it way more useful.
[1]: https://github.com/whatwg/dom/issues/831#issuecomment-585489...
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HTML DOM ️loves Javascript! 💕 #TLA 😘
We luh-luh-luv you! They gestated and nurtured the spec. They fought over bike sheds! All for us!!
- AI Found a Bug in My Code
Godot
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Tetris Development 1 - Setting Up
Instead, I was recommended Godot by a fellow developer. It is an easy-to-pickup and beginner-friendly open-source engine, which I will use to develop the Tetris game.
- Web Game Engines and Libraries
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Name it Better (ideas for making more informative names)
Here's an example file tree from a part of the Godot game engine source code.
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
Godot [1] is a very nice game engine. There's a game on Itch.io that teaches the scripting language it uses [2], and a ton of great tutorials on YouTube for beginners and experts alike.
[1]: https://godotengine.org/
- Show HN: GodotOS: A Fake Operating System Interface Made in the Godot Engine
- Unity Software cutting 25% of staff in 'company reset' continuation
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Show HN: Mutable.ai – Turn your codebase into a Wiki
The Bitcoin and Mastadon links don't seem to be working! (wiki not found)
Would love to see this for Godot (https://github.com/godotengine/godot). Maybe Maplibre too (https://github.com/maplibre/maplibre-native)!
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My thought on different engines
Godot Engine is a free and open-source game engine. The story started as an in-house engine of an Argentinian studio in 2007, and since 2014, it's been a community-driven project with a lot of contributors.
- How do "feature flags work"
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Duplicated Enemies all respond to a signal belonging to a different instance of that enemy.
I think this is the PR.
What are some alternatives?
hyperHTML - A Fast & Light Virtual DOM Alternative
bevy - A refreshingly simple data-driven game engine built in Rust
extension-manager - A utility for browsing and installing GNOME Shell Extensions.
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
brutal - 🏢 An operating system inspired by brutalist design that combines the ideals of UNIX from the 1970s with modern technology and engineering
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
IntersectionObserver - Intersection Observer
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
Isotope - :revolving_hearts: Filter & sort magical layouts
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
WHATWG HTML Standard - HTML Standard
ursina - A game engine powered by python and panda3d.