rgl
crosscore_dev
rgl | crosscore_dev | |
---|---|---|
1 | 3 | |
84 | 13 | |
- | - | |
8.1 | 8.4 | |
10 days ago | about 2 months ago | |
C++ | C++ | |
GNU General Public License v3.0 only | MIT License |
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rgl
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What's the fastest rendering approach for simple graphics?
Fastest might be using OpenGL through rgl, but if you have no experience with OpenGL it might be a bit of an adventure.
crosscore_dev
- Building a Web Game in C with Raylib
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How to export Maya files to WebGL.
Alternatively you can write a script or plugin to save what you need from inside Maya scene. It's a bit of code, as an example of this approach here is a set of Houdini export scripts that I'm using for my own projects: https://github.com/schaban/crosscore_dev/tree/main/exp What you're getting from this approach is that data is represented in convenient way, and in many cases you don't need any preprocessing or special run-time representation to use the data (for example XCOL format for collision geometry in the scripts above already has BVH structure already baked-in to speed-up collision queries, you don't need to generate it upon loading, dynamic allocations are minimized etc.).
- Simple WebGL-compatible OGL renderer
What are some alternatives?
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
ascii-graphics - 3D graphics in the terminal using ASCII characters
skia-opengl-emscripten - DEPRECATED! ~~C++ HTML/CSS UI. Supports subset of HTML/CSS. Based on chromium/cobalt.foo without JavaScript overhead. Uses SKIA 2D graphics library. Can be used to build UI for cross-platform app, game or website. Can support browser as HTML5 web framework or WebGL UI renderer.~~
OpenSceneGraph - OpenSceneGraph git repository
magnum - Lightweight and modular C++11 graphics middleware for games and data visualization
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
ShaderConductor - ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
HybridRenderingEngine - Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
magnum-examples - Examples for the Magnum C++11 graphics engine