dmotion VS dotsnav

Compare dmotion vs dotsnav and see what are their differences.

dmotion

DMotion - A high level Animation Framework for Unity DOTS (by gamedev-pro)

dotsnav

A fully dynamic planar navmesh for Unity supporting agents of any size (by dotsnav)
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dmotion dotsnav
1 4
465 438
0.0% 0.0%
0.9 0.0
about 1 year ago over 1 year ago
C# C#
GNU General Public License v3.0 or later zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

dmotion

Posts with mentions or reviews of dmotion. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-02.

dotsnav

Posts with mentions or reviews of dotsnav. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing dmotion and dotsnav you can also consider the following projects:

Uween - Lightweight tween library for Unity.

NavMeshPlus - Unity NavMesh 2D Pathfinding

ecs-messages - Messages broadcasting service with auto handling messages lifetime for Unity DOTS ECS.

Latios-Framework - A Unity DOTS framework for my personal projects

VertexAnimation - Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.

Megacity-Sample - Megacity is a sample showcasing streaming a large scale environment. It also contains an action-packed, multiplayer shooter mode. It leverages the power of Netcode for Entities for an immersive, multiplayer experience that can support 64+ players simultaneously.

ai-series-part-31 - learn how to show a path to a specific target without using a NavMeshAgent. We'll calculate the path on a NavMesh from the player's current location (controlled via a Third Person Controller) to the target location, and show that with a LineRenderer. The path calculation has a few knobs to turn, how high above the NavMesh to draw the line and how frequently to recalculate the path.

SUSMachine - A Simple Unity State Machine with a nice API and automatic transition support. No reflection, string names, or need to inherit anything.

Ecstasy - Simplest powerful ECS for Unity. Flexible and fast. Works w/ Burst

UnityHFSM - A simple yet powerful class-based hierarchical finite state machine for Unity