dmg-acid2
giibiiadvance


dmg-acid2 | giibiiadvance | |
---|---|---|
8 | 3 | |
194 | 192 | |
4.6% | 0.0% | |
0.0 | 2.5 | |
9 months ago | 4 months ago | |
Assembly | C | |
MIT License | GNU General Public License v3.0 only |
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dmg-acid2
- Dmg-acid2: The Acid2 test, now for the original Game Boy
- Getting weird desync on Super Mario Land (GB) between the attract mode and real gameplay. Any ideas?
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What is the "window internal line counter?"
My Game Boy emulator has almost passed dmg-acid2, except that it has the "Eye displayed instead of right chin" failure mode. The README says that this signals an issue with the "window internal line counter," but I don't see where that's documented. Can someone enlighten me?
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I've made a Game Boy emulator using Rust and WebAssembly 🎮🕹️
I tested it with the classic dmg-acid2 test rom and another rom called sprite_priority.gb which is part of the Mooneye Test Suite.
- [GameBoy] Problem with CD instruction.
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What are good systems to emulate for learning purposes?
For everything beyond opcodes, and especially graphics, the pandocs go over almost everything you need. For testing graphics, you can use the dmg-acid2 test roms which have tests for most of the common graphics errors.
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DMG-01 GameBoy emulator with debugger written in C++ using Win32 and SDL2
Adequate PPU emulation (passes dmg-acid2 test). This emulator uses Pixel FIFO, as opposed to common scanline renderer.
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Super Mario Land Window Problems
acid-dmg, this is a really nice PPU test, you can try to complete it step by step.
giibiiadvance
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Game Boy PPU Pixel Pipeine
Does anyone know of good documentation beyond: - Pan Docs - The Cycle-Accurate Game Boy Docs - Complete Technical Reference - Nitty Gritty Gameboy Cycle Timing
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Best documentation for the details?
For actual documentation, you probably know the pandocs, but there are a lot of more specific information in the docs linked in their references, especially the cycle-accurate GB docs, the GB complete technical reference by Gekkio. You can also check the source code of the relevant test roms, like the Blargg’s test roms for more general behaviour and the MooneyeGB test suite for more specific things.
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[GameBoy] Problem with CD instruction.
The Cycle-Accurate GB Docs: https://github.com/AntonioND/giibiiadvance/blob/master/docs/TCAGBD.pdf
What are some alternatives?
pandocs - The single, most comprehensive Game Boy technical reference.
SkyEmu - Game Boy Advance, Game Boy, Game Boy Color, and DS Emulator
Gameboy-logs - Emulation logs of common beginner ROMs for the Gameboy.
gb-test-roms - Collection of Game Boy test roms.
Gearboy - Game Boy / Gameboy Color emulator and debugger for macOS, Windows, Linux, BSD and RetroArch.
boytacean - A GB emulator that is written in Rust 🦀!
mealybug-tearoom-tests - 🪲☕️ Game Boy emulator test ROMs
awesome-gbdev - A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs.
awesome-gbdev - A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs. [Moved to: https://github.com/gbdev/awesome-gbdev]

