distcc
Allegro
distcc | Allegro | |
---|---|---|
5 | 24 | |
2,007 | 1,765 | |
0.8% | 1.2% | |
6.8 | 8.3 | |
about 1 month ago | 8 days ago | |
C | C | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
distcc
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Forcing Pump mode?
You could always build it yourself if you want the functionality that is, I'm assuming, no longer available... no? I'm unfamiliar with distcc at this point in time but used it heavily in the 2000's and know plenty as changed, so I'm unfamiliar with it's current Gentoo situation.
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Compiling packages on some kind of cloud service ?
its in the man for distccd
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Jameson on Twitter: "We recently found that the new 2021 M1 MacBooks cut our Android build times in half. So for a team of 9, $32k of laptops will actually save $100k in productivity over 2022. The break-even point happens at 3 months. TL;DR Engineering hours are much more expensive than laptops!"
It has been around for a while: https://github.com/distcc/distcc
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This is "new"
If they're smart they use distcc
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C Deep
distcc - Program that allows builds to be distributed among several machines. GPL-2.0-or-later
Allegro
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Not only Unity...
Allegro (zlib/plain C) https://github.com/liballeg/allegro5
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Allegro library website redirected to anti-Kotaku Nazi-related page
Some nutjob has taken control of https://liballeg.org to redirect it to some anti-Nazi page that mentions Kotaku, comparing them to nazis.
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Self taught developers, what did you know when you started?
C, C++, Allegro, SDL, Some rudimentary SQL, Some basic BSD Sockets. But I also took some time to learn 3D math, trigonometry and linear algebra so I can include some basic 3D examples in my portfolio. I was later told that it was the 3D math that made the difference because if I (barely finished HS) can do that I can probably learn everything they give me.
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Recourses to make games like they did in the 90s?
Wow, DJGPP and Allegro (still going!), that takes me back - that and Bloodshed IDE were my weapons of choice back then!
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What are some of your favourite tools/libraries/frameworks to visualize or prototype something
liballeg.org
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Looking for a very basic 2d graphics library
allegro 5 is quite alright with fonts
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What are some cool modern libraries you enjoy using?
allegro5 is a great rendering library if you want to get something 2D on the screen fast
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Are there other examples of people who made games with their own engines like Minecraft ?
Hell, their website says in the first few sentences it isn't an engine.
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Where to start?
A while ago I was getting started with the Allegro5 game engine (+Rust bindings). It's the same engine used for Factorio. I wrote a simple egui-integration to have nicer UI options. It was mostly for myself and is thus poorly documented but maybe you get some ideas how to make it work.
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Resources for C++
Here's a simple program using Allegro
What are some alternatives?
XcodeBenchmark - XcodeBenchmark measures the compilation time of a large codebase on iMac, MacBook, and Mac Pro
raylib - A simple and easy-to-use library to enjoy videogames programming
MIRACL - MIRACL Cryptographic SDK: Multiprecision Integer and Rational Arithmetic Cryptographic Library is a C software library that is widely regarded by developers as the gold standard open source SDK for elliptic curve cryptography (ECC).
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
LibTomCrypt - LibTomCrypt is a fairly comprehensive, modular and portable cryptographic toolkit that provides developers with a vast array of well known published block ciphers, one-way hash functions, chaining modes, pseudo-random number generators, public key cryptography and a plethora of other routines.
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
Klib - A standalone and lightweight C library
Godot - Godot Engine – Multi-platform 2D and 3D game engine
FlatBuffers - FlatBuffers: Memory Efficient Serialization Library
Spring RTS game engine - A powerful free cross-platform RTS game engine. - Report issues at https://springrts.com/mantis/
Redis - Redis is an in-memory database that persists on disk. The data model is key-value, but many different kind of values are supported: Strings, Lists, Sets, Sorted Sets, Hashes, Streams, HyperLogLogs, Bitmaps.
Oxygine - Oxygine is C++ engine and framework for 2D games on iOS, Android, Windows, Linux and Mac