devkitSMS
gbdk-2020
devkitSMS | gbdk-2020 | |
---|---|---|
2 | 24 | |
212 | 1,555 | |
- | 1.9% | |
7.7 | 9.3 | |
12 days ago | 5 days ago | |
C | C | |
- | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
devkitSMS
-
What kind of magic is allowing the SMS test suite to read my start button and is it possible to patch roms to use this rather than the console pause and reset buttons?
Taking a look at the source code, it appears to rely on functions declared in this library: https://github.com/sverx/devkitSMS
-
Cross platform gameboy music tracker made using Qt
By the way, do you plan to learn Rust or any other language? If it is the case, you can do another tracker but this time for MSX FM module, a multiplatform version of existing MSX tracker called MoonBlaster: https://www.msx.org/es/downloads/music/trackers/moonblaster-14 If you create that tracker you would help a lot the Sega Master System scene, as the files created by this tracker can be used by devkitSMS: https://github.com/sverx/devkitSMS Yeah, currently you need to fire up a MSX emulator (or an actual MSX computer), create the music there and I don't know how, pass the files to the "normal" (windows, linux or mac os X) OS. Just in case you run out of projects.
gbdk-2020
-
GB Studio: Drag and drop retro game creator for GameBoy
If you want to program the Gameboy or Gameboy color with C or C++ the SDCC compiler is typically used: https://sdcc.sourceforge.net/ There's a ton of good info and dev tools here: https://github.com/gbdk-2020/gbdk-2020
-
Game Boy Competition 2023
This is a game jam where you make a Game Boy game in three months. If you don't know a lot of programming you can use GB Studio, you can learn the nitty gritty of how the Game Boy works by using assembly programming with RGBDS, or you can use C with GBDK or ZGB.
-
any resources for expanding on ECS?
I was messing around with GBDK just last night, so I'm in no position to poke fun at you ;)
- Call of Duty: Retro Warfare
- What personal projects can you do with C++?
-
Yo people I'm working on a GB Homebrew game in C and need some help running 2 loops at once I'll go into detail in the body
There is a c library for this. https://github.com/gbdk-2020/gbdk-2020
-
I released a new game compatible with Game Boy Color!
If you have some programming experience, you can make your game using languages like C and assembly. However, you don’t need to know how to code to start making your own game. There’s a free and open source game creator named GB Studio, that allows you to create your own title using a drag and drop tool. In this case, I decided to use C with the GBDK 2020 library for my project, as it gave me adequate flexibility without the need to dive into a low-level language like assembly to do so. You can read this guide to choose which tool suits you best.
-
Gameboy Homebrew Tutorial for Space Invaders
Last year i got started making Gameboy homebrew games. As a way to better learn the process, i decided to try re-making some classic games. In addition, i would post a tutorial. They say "In learning you teach, and in teaching you learn". This rings true for me, as in writing these tutorials it forces me to really analyze what aspects of game development i understand and what aspects i do not. Most recently i remade Space Invaders using GBDK-2020 and C. All source code and assets are available for free on GitHub.
- What programming languages were commonly used for games made in the 80's, 90's, and 2000's?
-
Not your usual content on this sub, but I finally got all of my own homebrews on custom carts!
To fix this, some very recent communities are working on updated versions of the library without these issues: GBDK-N and GBDK 2020. I've personally moved on to the latter, but any tutorials for the original GBDK are still valid, such as the rudimentary ones on the GBDK wiki, or most notably Gaming Monsters' Youtube chanel (which sadly didn't exist when I got into GB development lol).
What are some alternatives?
z88dk - The development kit for over a hundred z80 family machines - c compiler, assembler, linker, libraries.
gb-studio - A quick and easy to use drag and drop retro game creator for your favourite handheld video game system
miniaudio - Audio playback and capture library written in C, in a single source file.
ZGB - Game Boy / Color engine with lots of features
trackerboy - Game Boy / Game Boy Color music tracker
gbdk-go - Experimental Go binding for GBDK(GameBoy Development Kit). You can develop GameBoy software using Go!
psrp - Phantasy Star Retranslation Project
gbdk-n - gbdk libraries updated for newer versions of sdcc
SMSTestSuite - SMS Test Suite
GameBoyPngConverter - A utility, written in .net core, for converting 4 color .png images to C files for use in the GameBoy Developer Kit (GBDK)
CROSS-LIB - CROSS LIB - A universal 8-bit library and some games built with it