detonator | femtovg | |
---|---|---|
9 | 7 | |
264 | 25 | |
- | - | |
9.8 | 0.0 | |
28 days ago | over 2 years ago | |
C++ | Rust | |
GNU General Public License v3.0 only | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
detonator
- Show HN: Detonator2D a 2D game engine and editor
- GitHub - ensisoft/gamestudio: 2D game engine and editor
- 2D Game engine and editor for Windows and Linux
- GameStudio: Yet Another 2D Game engine and editor for Windows and Linux
- Show HN: 2D Game engine and editor for Windows and Linux
-
Iced: A cross-platform GUI library for Rust, inspired by Elm
I agree with your point. In fact it's the approach I'm doing myself in my current UI lib (which has a very specific use case but the point still applies).
https://github.com/ensisoft/gamestudio/blob/master/uikit/win...
-
RG3D (Rust game engine) feature highlights
If you're interested in a 2D engine you might be interested in https://github.com/ensisoft/gamestudio
femtovg
-
Bevy vector graphics library?
The problem with femtovg currently is, that it's based on OpenGL. There is a fork for wgpu already, but it's not up to date with master and I'm not sure how difficult merging will be.
- Is there an easy wrapper for wgpu?
-
Iced: A cross-platform GUI library for Rust, inspired by Elm
You guys should also check out the femtovg project, a 2D rendering API that sixty fps relies on.
https://github.com/femtovg/femtovg
It's a decent starting point for trying to build your own toolkit.
I have recently added a wgpu backend but for now it lives in my fork https://github.com/adamnemecek/femtovg
run the demo with `cargo run --example wgpu_demo --release`.
Also join the femtovg discord https://discord.gg/V69VdVu
-
Good GUI toolkit/library recommendations needed
It's not a GUI framework but I'm involved with this project called femtovg, it's a Rust nanovg port. I've recently added a wgpu backend. Run the demo with cargo run --example wgpu_demo --release. Some people have been using it for their own UIs, e.g. tuix. I think that you should consider rolling your own GUI toolkit, it's not that bad and you'll appreciate the control.
-
Electron vs. Qt for a new open-source file organization project
I have been recently rolling my own Rust GUI framework using this rendering crate I’m invovled with https://github.com/femtovg/femtovg and I’m pretty happy with it.
I recently added a wgpu backend https://github.com/adamnemecek/femtovg.
Combine that with the Flutter layout (check out the Druid implementation), and you have a GUI framework.
-
Is Pathfinder (the graphics library) still being developed?
I added a wgpu backend not too long ago, it’s in my fork for now femtovg.
-
SixtyFPS v0.0.6 (GUI Toolkit in Rust): Now with IDE Support
SixtyFPS is a project started by Simon Hausmann and Olivier Goffart who previously worked on Qt at Trolltech.
SixtyFPS is the first project with a company behind it which uses femtovg, a Rust nanovg port. https://github.com/femtovg/femtovg.
Recently, we've added an experimental wgpu backend which is for now in my fork of the project https://github.com/adamnemecek/femtovg
What are some alternatives?
arewegameyet - The repository for https://arewegameyet.rs
Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]
StationIapetus - 3rd person shooter in the very early development phase
pathfinder - A fast, practical GPU rasterizer for fonts and vector graphics
rusty-shooter - [suspended] 3d shooter written in Rust using rg3d
webrender - A GPU-based renderer for the web
RAG3 - Top-down single/multiplayer shooter game with time manipulation mechanics.
accesskit - UI accessibility infrastructure across platforms and programming languages
awesome-bevy - A collection of Bevy assets, plugins, learning resources, and apps made by the community
iced - Blazing fast and correct x86/x64 disassembler, assembler, decoder, encoder for Rust, .NET, Java, Python, Lua
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
rend3 - Easy to use, customizable, efficient 3D renderer library built on wgpu.