destructible-objects VS raycast-bouncing-bullets

Compare destructible-objects vs raycast-bouncing-bullets and see what are their differences.


Learn how to add destructible objects into your game - for free! In this tutorial you'll learn how to destroy any individual game object with a common "replacement" technique. Clean up afterwards with a subtle fade out effect. (by llamacademy)


Learn how to use Vector3.Reflect to upgrade your Raycast/Hitscan bullets so they can ricochet or bounce off any objects! (by llamacademy)
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destructible-objects raycast-bouncing-bullets
2 4
8 5
- -
0.6 1.0
6 months ago about 2 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.


Posts with mentions or reviews of destructible-objects. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning destructible-objects yet.
Tracking mentions began in Dec 2020.


Posts with mentions or reviews of raycast-bouncing-bullets. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-05.

What are some alternatives?

When comparing destructible-objects and raycast-bouncing-bullets you can also consider the following projects:

Unity-Guide - Unity Engine Guide

doors - Learn how to create multiple different types of doors in Unity

line-renderer-bezier-path - In this tutorial repository you will learn how to make an Editor script that will allow you to smooth a Line Renderer with Bezier Curves.

worldspace-health-bars - Learn how to implement Worldspace Health Bars in this tutorial repository with accompanying video tutorial.

lerping-fundamentals - Lerping is one of the foundational things you need to know about in video game development! There are so many use cases for lerping it's impossible to name them all! Almost any time you want to rotate, move, or change a value over time, lerping is an option.

UnityCore - A collection of essential game systems for Unity 3D. These generic systems can be applied to any Unity project.

ai-series-part-34 - In this tutorial repository you will learn how to make a NavMeshAgent traverse a NavMesh without using SetDestination nor the mouse to click-to-move. We'll use the keyboard to move the NavMeshAgent along the NavMesh instead, apply a configurable smoothing to the inputs so the agent doesn't abruptly swap directions and rotations.

GameDevTutorials - Houses various game development tutorials and resources.