delaunator-sharp
simulator
delaunator-sharp | simulator | |
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4 | 4 | |
368 | 2,196 | |
- | 0.0% | |
3.9 | 0.0 | |
6 months ago | about 1 year ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
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delaunator-sharp
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Using Voronoi polygons for simplified continent generation
Well, the easiest option would probably be to use a different Delaunay/Voronoi library. Delaunator (C# bindings here) should be a pretty good option: it's fast, and there's a good explanation of how to use the data structures it generates. There is some weirdness with how points at the edge of the domain work that you may have to work around, but that will probably be easier than trying to modify another algorithm or write your own. I know I've struggled to implement the algorithms for calculating Voronoi diagrams/Delaunay triangulations, even though I feel like I have a decent high-level understanding of how Fortune's algorithm is supposed to work.
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Algorithm that covers a whole area with points, with values based on the original points at each iteration.
Yes ! Exactly. I already started working on it, and it's going well, but I am having a little trouble working with this. I can't find any tutorials online though, so I have to do figure it out on my own :)
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How do they code Denaulay triangulation in Unity?
Unless you really want to learn the details of the triangulation algorithm, I recommend to just use a open source implementation in C#. Here's one that works fine with Unity: https://github.com/nol1fe/delaunator-sharp
simulator
- LG will no longer support LGSVL Simulator -- will not open source WISE web Interface
- LG Ends Support for Lgsvl Simulator
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Is it possible to train a self driving car on google colab?
I've been trying for a while now and I started thinking it may not be possible. If anyone has managed to train a self-driving car simulator using openai gym on google colab(preferably), or on any remote server (AWS, GCP, ...) please let me know. So far, I tried carla, airsim, svl, deepdrive and they are all equally useless unless run locally with a gui. I'd really appreciate if someone suggests some way that actually can make it possible.
- *Bonk Bonk*
What are some alternatives?
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
carla - Open-source simulator for autonomous driving research.
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
deepdrive - Deepdrive is a simulator that allows anyone with a PC to push the state-of-the-art in self-driving
Harmony - A library for patching, replacing and decorating .NET and Mono methods during runtime
MissionPlanner - Mission Planner Ground Control Station for ArduPilot (c# .net)
UniTask - Provides an efficient allocation free async/await integration for Unity.
AirSim - Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research
unity-delaunay - A Delaunay/Voronoi library for Unity, and a simple destruction effect
InjectFix - InjectFix is a hot-fix solution library for Unity
Computational-geometry - Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc