delaunator-sharp VS UniTask

Compare delaunator-sharp vs UniTask and see what are their differences.

delaunator-sharp

Fast Delaunay triangulation of 2D points implemented in C#. (by nol1fe)

UniTask

Provides an efficient allocation free async/await integration for Unity. (by Cysharp)
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delaunator-sharp UniTask
4 21
362 7,226
- 3.5%
3.9 8.4
5 months ago 6 days ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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delaunator-sharp

Posts with mentions or reviews of delaunator-sharp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-05.
  • Using Voronoi polygons for simplified continent generation
    3 projects | /r/proceduralgeneration | 5 May 2023
    Well, the easiest option would probably be to use a different Delaunay/Voronoi library. Delaunator (C# bindings here) should be a pretty good option: it's fast, and there's a good explanation of how to use the data structures it generates. There is some weirdness with how points at the edge of the domain work that you may have to work around, but that will probably be easier than trying to modify another algorithm or write your own. I know I've struggled to implement the algorithms for calculating Voronoi diagrams/Delaunay triangulations, even though I feel like I have a decent high-level understanding of how Fortune's algorithm is supposed to work.
  • How do they code Denaulay triangulation in Unity?
    2 projects | /r/howdidtheycodeit | 21 Dec 2020
    If you click around you see his project links to a JavaScript implementation of delaunay triangulation, which in turn links to a c# implementation: https://github.com/nol1fe/delaunator-sharp
    2 projects | /r/howdidtheycodeit | 21 Dec 2020
    Unless you really want to learn the details of the triangulation algorithm, I recommend to just use a open source implementation in C#. Here's one that works fine with Unity: https://github.com/nol1fe/delaunator-sharp

UniTask

Posts with mentions or reviews of UniTask. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-01.

What are some alternatives?

When comparing delaunator-sharp and UniTask you can also consider the following projects:

UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity

InjectFix - InjectFix is a hot-fix solution library for Unity

Harmony - A library for patching, replacing and decorating .NET and Mono methods during runtime

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

simulator - A ROS/ROS2 Multi-robot Simulator for Autonomous Vehicles

unity-delaunay - A Delaunay/Voronoi library for Unity, and a simple destruction effect

.NET Runtime - .NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.

ezThread - Library for easy threading tasks

UnityNamedPipe - A sample application of the interaction between Unity and Windows through NamedPipe

Computational-geometry - Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc