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Top 3 C# Triangulation Projects
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Computational-geometry
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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LibTessDotNet
C# port of the famous GLU Tessellator - prebuilt binaries now available in "releases" tab
Project mention: Using Voronoi polygons for simplified continent generation | /r/proceduralgeneration | 2023-05-05Well, the easiest option would probably be to use a different Delaunay/Voronoi library. Delaunator (C# bindings here) should be a pretty good option: it's fast, and there's a good explanation of how to use the data structures it generates. There is some weirdness with how points at the edge of the domain work that you may have to work around, but that will probably be easier than trying to modify another algorithm or write your own. I know I've struggled to implement the algorithms for calculating Voronoi diagrams/Delaunay triangulations, even though I feel like I have a decent high-level understanding of how Fortune's algorithm is supposed to work.
C# Triangulation related posts
- Using Voronoi polygons for simplified continent generation
- Algorithm that covers a whole area with points, with values based on the original points at each iteration.
- Any algorithm to have many evenly placed triangles for this mesh?
- (Ab)using the SpriteShapeController as basis for mesh generation (time lapse).
- How do they code Denaulay triangulation in Unity?
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A note from our sponsor - WorkOS
workos.com | 19 Apr 2024
Index
What are some of the best open-source Triangulation projects in C#? This list will help you:
Project | Stars | |
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1 | Computational-geometry | 1,139 |
2 | delaunator-sharp | 364 |
3 | LibTessDotNet | 295 |