How do they code Denaulay triangulation in Unity?

This page summarizes the projects mentioned and recommended in the original post on /r/howdidtheycodeit

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  • delaunator-sharp

    Fast Delaunay triangulation of 2D points implemented in C#.

    Unless you really want to learn the details of the triangulation algorithm, I recommend to just use a open source implementation in C#. Here's one that works fine with Unity: https://github.com/nol1fe/delaunator-sharp

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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