deconstructing-samples VS JimmysUnityUtilities

Compare deconstructing-samples vs JimmysUnityUtilities and see what are their differences.

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deconstructing-samples JimmysUnityUtilities
1 2
0 128
- -
2.2 7.1
9 months ago 7 days ago
C# C#
- Do What The F*ck You Want To Public License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

deconstructing-samples

Posts with mentions or reviews of deconstructing-samples. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-12.

JimmysUnityUtilities

Posts with mentions or reviews of JimmysUnityUtilities. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-16.
  • Using players' song files at runtime?
    2 projects | /r/gamedev | 16 Sep 2022
    Unity and C# eh? I have some code that might be helpful to you: https://github.com/JimmyCushnie/JimmysUnityUtilities/blob/master/Scripts/AudioLoadingUtilities.cs
  • System.Random not behaving deterministically?
    3 projects | /r/csharp | 25 Mar 2022
    I might have some code that solves your problem. I have a package of Unity utilities, and one of the things in that package is my custom random class, JRandom. JRandom is deterministic across different platforms (at least, as far as I know). Additionally, it's significantly faster that Unity's System.Random, and it contains a plethora of extra methods for getting random values that are more powerful than those in System.Random.

What are some alternatives?

When comparing deconstructing-samples and JimmysUnityUtilities you can also consider the following projects:

Unity.mathx - An Extension Library for Unity.Mathematics - Extension Methods, New Syntax, Optimized Functions, and more !

xxHash - A pure C# implementation of xxhash algorithm

language-extensions-2023 - C# Language extensions for DEV article

MathUtilities - A collection of some of the neat math and physics tricks that I've collected over the last few years.

NaturalSort.Extension - 🔀 Extension method for StringComparison that adds support for natural sorting (e.g. "abc1", "abc2", "abc10" instead of "abc1", "abc10", "abc2").

unity-utils - Useful unity utilities

AIAssetGeneration - ChatGPT/DALL-E powered asset generation for Unity

Unity.Mathematics - The C# math library used in Unity providing vector types and math functions with a shader like syntax

RayCarrot.RCP.Metro - Rayman Control Panel (4.0.0 and above)

UnitySimpleFileBrowser - A uGUI based runtime file browser for Unity 3D (draggable and resizable)

apple-signin-unity - Unity plugin to support Sign In With Apple Id