d3d8to9
dxvk-async
d3d8to9 | dxvk-async | |
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38 | 130 | |
847 | 715 | |
- | - | |
4.1 | 0.0 | |
22 days ago | over 1 year ago | |
C++ | ||
BSD 2-clause "Simplified" License | - |
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d3d8to9
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Blood Omen 2 problematic compatibillity
So Blood Omen 2 runs fine when i use the d3d8.dll from, this link https://github.com/crosire/d3d8to9/releases and fixes my menu issues/freezing on Windows 10. But i also wanted to try the Conceptual edition mod which comes with its version of the Revamped d3d8.dll which upon launch of the game always crashes it. Any suggestions, I can play Vanilla fine now but i really wanted to try the mod . There is a substantial size difference between the two dll files if that helps. I wondered if i can merge them ?
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What games work with this?
Occasionally, you can get directx8 games to work using d3d8to9, and rarely a game uses shader model 2/3 but can still run. Those sorts of games are definitely exceptions, though.
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Has anyone already tried to use RTX Remix in Freelancer? If so, how do you remove that glare?
А врапер юзал с гитхаба. https://github.com/crosire/d3d8to9/releases/tag/v1.11.1
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It's begun
You can get wrapper here
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Command & Conquer: Renegade
This one: https://github.com/crosire/d3d8to9
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RTX Remix?
I have been working on RTX Remix integration in Freelancer for a bit, the problem is that you need to use a wrapper such as https://github.com/crosire/d3d8to9/releases to convert all calls to DirectX9.
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LTSC is truly masterpiece!
/u/mainmeal5 /u/MCMFG have you guys tried this: https://github.com/crosire/d3d8to9 ?
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Mafia 1 can't use GPU
I found a fix! Download this https://github.com/crosire/d3d8to9/releases/tag/v1.11.0 and paste the file in the game directory (C:\Program Files (x86)\Steam\steamapps\common\Mafia\Mafia). Game will run on dedicated GPU even if the game settings still show the integrated graphics.
- Are there any tutorials on how to use the Portal RTX files for other games?
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I'm looking for an infinite decals mod for mp2
You are welcome. Consider using d3d8to9 and other patches for a better experience.
dxvk-async
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Windows 11 stuttering
Right now im using this https://github.com/Sporif/dxvk-async with dxvk.enableAsync=true, it works but i got transparent assets 1-2s before it load completely, is that normal?
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Some games run fine but with massive distracting lagspikes lasting for 5-6secs
You can also manually install it yourself, check the DXVK_ASYNC Github page for the instructions. Maybe try to use an older version of Proton GE if you're unsure.
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Intel Arc A770 - Tomb Raider 2013 (driver 4502) (it's not good)
I also tested out Unity on my system and got the same results as you to which DXVK gplasync or the older DXVK-Async "band-aid" fixed it. Really, that's the only thing that does address issues with DX11
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Missing floor textures in GTA 4
DXVK Async: This is a file that converts the game from DirectX9 to Vulkan, this helps alleviate issues with stuttering and massive frame drops. This version has async which renders shaders faster so it has less stuttering than regular DXVK.
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Why is the remake running so bad despite having better than the recommended components?
Try downloading this - https://github.com/Sporif/dxvk-async
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Mafia 2 stutter fix (classic version)
Download dxvk async 2.0 here : https://github.com/Sporif/dxvk-async/releases/tag/2.0. then open it and go inside the x32 folder and copy d3d9.dll and dxgi.dll then paste inside C:\Steam\steamapps\common\Mafia II\pc.
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For anyone interested in buying an Arc GPU, I go over things like ReBar/CSM, Power Draw and the "fix", Arc Control pop up and how to fix, all sorts of stuff. Side note: At begging of vid I got some Atomic Heart running at 5120x1440 High settings, did not think I would be getting 120-130fps lol.
Jedi Fallen Order (Epic setting) was a little quirky with stuttering, but was rectified when I used DXVK_ASYNC and entered DXVK_ASYNC =1 in Settings > About > Advanced System Settings > Advanced Tab > Environment Variables > System Variables > New > Variable Name = DXVK_ASYNC, Variable Value = 1, and that reduces the issues quite a bit. Vanilla DXVK 2.1 didn't work out as well for me, but I might try it again as 2.2 came out recently
- [Linux Gaming] Comment appliquer le patch asynchrone DXVK sur le wrapper DXVK Vulkan?
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[Steam Deck] Dxvk async. Un deck Essential Personne ne parle?
J'ai trouvé quelque chose appelé dxvk async. https://github.com/sporif/dxvk-async
- I Hate Nvidia... and now I Hate Newest AAA Games too.
What are some alternatives?
dxwrapper - Fixes compatibility issues with older games running on Windows 10/11 by wrapping DirectX dlls. Also allows loading custom libraries with the file extension .asi into game processes.
dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine
d8vk - Direct3D 8 to Vulkan translation for DXVK!
Proton - Compatibility tool for Steam Play based on Wine and additional components
reshade - A generic post-processing injector for games and video software.
vkd3d-proton - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
dgVoodoo2 - Glide/DirectX implementation on D3D11/12
dxvk-cache-pool - Client/server for sharing DXVK pipeline caches
Borderless-Gaming - Play your favorite games in a borderless window; no more time consuming alt-tabs.
UnrealTournamentPatches
FF13Fix - Performance and bug fixes for the PC versions of FF13 and FF13-2