cxx VS gdnative

Compare cxx vs gdnative and see what are their differences.

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cxx gdnative
97 93
5,485 3,560
- 0.4%
9.3 6.4
6 days ago 16 days ago
Rust Rust
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

cxx

Posts with mentions or reviews of cxx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-07.
  • Rust is having a positive effect in C/C++
    2 projects | /r/rust | 7 Dec 2023
    There are cxx and autocxx, what else do you propose to do?
  • Interoperability: Swift’s Super Power
    1 project | news.ycombinator.com | 22 Sep 2023
    I would like to see a comparison of how this compares to Rust. In terms of interoperability it has Cxx (https://cxx.rs) to offer safe bindings to C++ but also has great support for Android, Linux and many other systems. You don't even need to hack together Windows bindings (as explained in the blog post) because Microsoft offers official bindings (https://crates.io/crates/windows). I'm not sure if I'd call it a superpower if any potential interoperability has to be written to be used (compared to it already being available). Or rather, in comparison to what is interoperability a Swift superpower? Certainly not C++ or C which can be used in a far wider set of targets.
  • Rust Cryptography Should Be Written in Rust
    10 projects | news.ycombinator.com | 26 Aug 2023
    We selected Qt as a cross-platform solution. The C++/Rust interface is the clunkiest and ugliest part of the application, and rather complex because some state is shared between several windows in the GUI and several threads in the backend, and any component might modify that state at any time, and updates have to be transmitted to the other components without introducing inconsistencies. Using cxx [1] helped a little, though.

    The project began in 2020, and I'm not sure what I'd choose as a GUI framework today – definitely not Qt Widgets, though.

    [1] https://cxx.rs/

  • Link a C static library to rust cargo project
    2 projects | /r/rust | 24 Jun 2023
    If the build process for the C library isn't too involved I recommend using cxx bridge (https://cxx.rs/) and letting cargo handle the build and linking. cxx basically allows you to describe the bidirectional interface (although it sounds like you only need 1 direction, which is fine too) in Rust code and it provides a "good enough" API for compiling C code inside the build.rs file.
  • ffizz: Build a Beautiful C API in Rust
    6 projects | dev.to | 20 Jun 2023
    The tooling for the first kind -- calling Rust from another language -- is a bit less developed, and tends to rely on code generation that doesn't necessarily produce a natural C API. cbindgen, uniffi, cxx, and Diplomat all take this course.
  • Best practices in creating a Rust API for a C++ library? Seeking advice from those who've done it before.
    7 projects | /r/rust | 26 May 2023
    I would like to utilize OMPL's functionality in Rust code, so I want to call into OMPL C++ code somehow in Rust. I've seen two (non-mutually-exclusive) options so far: - rust-cpp, which allows you to write C++ code in Rust within the cpp!() macro. - cxx, which allows you to define both sides of the FFI boundary manually (as opposed to bindgen's automatic generation).
  • Hey Rustaceans! Got a question? Ask here (20/2023)!
    4 projects | /r/rust | 15 May 2023
    I'm not sure how to do this in cxx; issues like https://github.com/dtolnay/cxx/issues/447 suggest that this isn't settled yet?
  • Hello r/Rust! We are Meta Engineers who created the Open Source Buck2 Build System! Ask us anything! [Mod approved]
    9 projects | /r/rust | 3 May 2023
    I use non-vendored dependencies for the Buck build in https://github.com/dtolnay/cxx.
  • Microsoft is rewriting core Windows libraries in Rust
    6 projects | /r/programming | 29 Apr 2023
    There's also the cpp and cxx crates for doing C++/Rust interop, but they probably aren't appropriate to use in all cases. The C ABI is definitely the safest way to go unless you're really trying to marry Rust and C++ code bases, not just writing library bindings.
  • How can I use rust libraries in C++
    2 projects | /r/cpp_questions | 16 Apr 2023
    There's also cxx (can't vouch for it personally but it claims to make things a lot easier) https://github.com/dtolnay/cxx

gdnative

Posts with mentions or reviews of gdnative. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-27.
  • Can someone explain how exactly are multiple languages supported in a single game engine
    1 project | /r/godot | 12 Nov 2023
  • Will rust ever become a first class citizen in Godot?
    1 project | /r/godot | 6 Aug 2023
  • Non web-based crossplatform GUI frameworks focused on security
    2 projects | /r/rust | 27 Jun 2023
    It's a little less standard use, but Godot has been used to build application guis, which could be paired with rust bindings to implement app logic. I can't speak to reproducibility/scalability, but Godot's ui is extremely solid, and I'd probably choose that over Bevy until Bevy's ui progress matures.
  • What is Rust's potential in game development?
    12 projects | /r/rust | 15 Jun 2023
    Adding onto this, I successfully written a game in Godot using gdnative / gdext. I started with a split approach using gdscript and rust for CPU intensive but found that the API layer was slow at transferring large amounts of data (serialization?). I ended up rewriting it in all rust and it worked like a charm. I was able to target native and web assembly, the web assembly was much slower but worked on the browser.
  • Why is it so difficult to learn to use Bevy?
    3 projects | /r/bevy | 31 May 2023
    Check this: https://github.com/tomuxmon/bevy_roguelike if you are still into bevy. Scheduling is a bit bork and I have not found time to port it to latest bevy. But most of the systems should work fine(if used on latest bevy). But again. If you want faster result go with something like Godot. In fact, just go with Godot. It is mature, easy to start, no lock in(free and MIT license), a lot of learning material. Also with Godot you can also use Rust https://godot-rust.github.io/. Ditch Unity (do not have time to explain 😅). Have fun!
  • GDScript is fine
    4 projects | /r/godot | 7 Apr 2023
    Bevy Godot-Rust
  • Rust – Are We Game Yet?
    15 projects | news.ycombinator.com | 16 Mar 2023
    > Same for Godot.

    While likely true that it's "Unlikely to ever be as supported" as the 4 officially supported languages[0] ("GDScript, C#, and, via its GDExtension technology, C and C++."), Godot's GDExtension technology is specifically intended for use in adding support for other languages.

    The most relevant tracking issue for Rust is presumably:

    * <https://github.com/godot-rust/gdnative/issues/824>

    Which links to:

    * <https://github.com/godot-rust/gdextension>

    [0] https://docs.godotengine.org/en/4.0/getting_started/step_by_...

  • OK so whose gonna tell them
    5 projects | /r/rustjerk | 12 Mar 2023
    ...Godot v3.x has Rust support via godot-rust and Godot v4.0 is released as of this month?
  • Godot 4.0 is out
    3 projects | /r/linux | 1 Mar 2023
    I was curious, and looked it up. Nothing built in, but there's an interesting project that works with godot: https://godot-rust.github.io/
  • There's the Rust Player still going wrong subreddit?
    1 project | /r/ProgrammerHumor | 27 Feb 2023
    There's people working on it: https://godot-rust.github.io/

What are some alternatives?

When comparing cxx and gdnative you can also consider the following projects:

cbindgen - A project for generating C bindings from Rust code

bevy - A refreshingly simple data-driven game engine built in Rust

rust-bindgen - Automatically generates Rust FFI bindings to C (and some C++) libraries.

Godot - Godot Engine – Multi-platform 2D and 3D game engine

autocxx - Tool for safe ergonomic Rust/C++ interop driven from existing C++ headers

RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]

uniffi-rs - a multi-language bindings generator for rust

macroquad - Cross-platform game engine in Rust.

rust-cpp - Embed C++ directly inside your rust code!

wgpu - Cross-platform, safe, pure-rust graphics api.

ritual - Use C++ libraries from Rust

veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.