curated-programming-resources
Godot
curated-programming-resources | Godot | |
---|---|---|
13 | 2,745 | |
2,835 | 83,900 | |
- | 1.9% | |
2.8 | 10.0 | |
about 1 month ago | 1 day ago | |
C++ | ||
GNU General Public License v3.0 or later | MIT License |
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curated-programming-resources
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I have found many good places to start programming, but how do I choose where to start and how to proceed from there?? (Links included)
● https://github.com/ossu/computer-science ● https://www.khanacademy.org/computing ● https://github.com/Michael0x2a/curated-programming-resources/blob/master/resources.md ● https://roadmap.sh/roadmaps ● https://www.codecademy.com/learn/introduction-to-javascript ● https://edabit.com/ ● https://leetcode.com/ ● https://github.com/zamansky/awesome-cs-education ● https://teachyourselfcs.com/ ● https://nick-black.com/dankwiki/index.php/Book_list_for_streetfighting_computer_scientists ● https://github.com/karlhorky/learn-to-program ● https://github.com/liuchong/awesome-roadmaps ● https://github.com/sadanandpai/frontend-learning-kit/blob/main/2022_FE_roadmap.pdf
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Coding program for teen
There is a good list of programming resources here and a list of programming tools here that might be useful
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Site-uri utile legate de CS/IT
-> https://github.com/Michael0x2a/curated-programming-resources/blob/master/resources.md
- Online Programming Courses
- Intresserad av vilka intressen/hobbys ni fyller fritiden med?
- A list of 6000+ programming resources
- How can I get into computer science?
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Is this course good to begin with if I am a total beginner? Or should I use another course?
This. I couldn't find any other information about this course other than this github page. Is it good to begin with? Or would you recommend an another source like University of Helsinki's MOOC or Oracle's Official Java Tutorials? What I am looking for is a detailed course on Java and computers.
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Where do I learn about all non-CS parts and best practices of making a GUI application?
OTOH Googling around the past few days (and checking out the resources from the wiki link) has resulted in things like this where even the simplest possible tutorials end up with a dozen different kinds of files with multiples types of code and multiple types of configs and multiple whatevers. Like, I did that "tutorial" and I managed the feat of making the button turn the page green instead of the default red but I'm still just as totally lost as before on... everything. The tiny amount of Javascript that's in there is obviously perfectly understandable (don't need 10 years of JS experience to spot the 'red' bit in a file and turn it to 'green' and then after googling "javascript rgb color definition" to '#00ff00') on its own, as is the HTML, and the configs - really, everything individually makes perfect sense just from local context clues but I'm totally lost on the overall architecture and where I'd start extending the functionality.
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Programmieren lernen: Wer, wie, womit anfangen?
curated resource list
Godot
- Ask HN: Modern Day Equivalent to HyperCard?
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Tetris Development 1 - Setting Up
Instead, I was recommended Godot by a fellow developer. It is an easy-to-pickup and beginner-friendly open-source engine, which I will use to develop the Tetris game.
- Web Game Engines and Libraries
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Name it Better (ideas for making more informative names)
Here's an example file tree from a part of the Godot game engine source code.
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
Godot [1] is a very nice game engine. There's a game on Itch.io that teaches the scripting language it uses [2], and a ton of great tutorials on YouTube for beginners and experts alike.
[1]: https://godotengine.org/
- Show HN: GodotOS: A Fake Operating System Interface Made in the Godot Engine
- Unity Software cutting 25% of staff in 'company reset' continuation
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Show HN: Mutable.ai – Turn your codebase into a Wiki
The Bitcoin and Mastadon links don't seem to be working! (wiki not found)
Would love to see this for Godot (https://github.com/godotengine/godot). Maybe Maplibre too (https://github.com/maplibre/maplibre-native)!
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My thought on different engines
Godot Engine is a free and open-source game engine. The story started as an in-house engine of an Argentinian studio in 2007, and since 2014, it's been a community-driven project with a lot of contributors.
- How do "feature flags work"
What are some alternatives?
open-source-cs - Video discussing this curriculum:
bevy - A refreshingly simple data-driven game engine built in Rust
AlgoWiki - Repository which contains links and resources on different topics of Computer Science.
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
developer-roadmap - Interactive roadmaps, guides and other educational content to help developers grow in their careers.
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
reference - ⭕ Share quick reference cheat sheet for developers.
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
dmoj-rust - A Rust crate for providing helpful methods in online judging.
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
frontend-learning-kit - Frontend tech guide and curated collection of frontend materials
ursina - A game engine powered by python and panda3d.