csound
Fyrox
csound | Fyrox | |
---|---|---|
21 | 63 | |
1,191 | 7,331 | |
1.1% | 3.0% | |
2.6 | 9.9 | |
8 days ago | 3 days ago | |
C | Rust | |
GNU Lesser General Public License v3.0 only | MIT License |
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csound
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csound VS midica - a user suggested alternative
2 projects | 12 Aug 2023
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How have you used coding in your setup?
Nobody has mentioned Csound.
- Little Languages for Music (1990) [pdf]
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The Octave Divided into Five Parts in 50 edo
Thank you so much for your appreciation ! I'm planning a blog post abou that... but, meanwhile: I use the following free software: 1) Huygens Fokker Scala to tune files (see below which ones); 2) SynthFont (in combination with soundfonts) to play the files tuned by Scala; The files in 1) are text files essentially representing pitches and durations. I set them up by means of an electronic spreadsheet :) Here's a link to Huygens Fokker Scala: http://www.huygens-fokker.org/scala/ The underlying logic is definitely an "abc" one, rather than WYSIWYG. I'm still working under Windows, but I'm trying to switch to Linux, so I could need to replace Scala (which still doesn't install smoothly on recent distros) by Csound: https://csound.com/ 🙂 (Scala doesn't install smoothly on recent Linux distros).
- Interests in Generative, Electronic, Loop-Based, Computer Music?
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Cheapest way to make music
Pure Data, cSound, and SuperCollider are all free and opensource. Incredible possibility, though the learning curb can be steep.
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How did you guys get into synthesizers?
For fun, I took a class in computer music. I still did not know what a synthesizer was. Once class got under way, we started using this archaic horrible piece of software, Csound. Not long into the class, it finally kind of dawned on me that synths exist, what they are and how they work, and I started buying gear. Once I had gear, I really really hated Csound, and I wound up dropping the class (Covid had something to do with that). A lot of things started to make sense (Regular Show, for instance) and I got really interested in sound design.
- dub team but i think it means something else
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Instrument design tools?
CSound looks interesting: https://csound.com
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Is there an equivalent to shaders for audio-programming?
csound would be interesting to play with.
Fyrox
- Fyrox Game Engine – a Rust game engine with a real editor and scripting system
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Rust Game Physics Engines: PhysX, Rapier, XPBD & Others
Some other Rust game engines ship with their own physics engine. Fyrox, for example, has advanced 2D/3D physics, supporting rigid bodies, joints, ray casting and more. Godot too, which has community-led Rust bindings also has an in-built physics engine as well as a Godot-native extension using the Jolt physics engine. In fact, which is reported to be more performant than the official physics engine.
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Alternative Game Engines for Marooned Unity Developers
checkout https://fyrox.rs
- List of Unity alternatives
- Fyrox - A feature-rich game engine built in Rust.
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“This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees
I would say Bevy isn't really similar to Unity. Something like Fyrox - https://fyrox.rs/ - would be more similar. Bevy is more low level and lacks an editor (as of now, it's planned)
- Fyrox Game Engine 0.31 is Out with Major Improvements in its Editor
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Help me find my game engine!
Fyrox might be an option, but for what you're looking (simple game logic, low performance concerns, desire for complete editor) for I'd probably choose Godot over it.
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What is Rust's potential in game development?
Besides Bevy there’s also Fyrox Engine that looks very promising. https://fyrox.rs/
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NANOVOID Devlog #1: Lua Scripting
We have our own engine. There aren't really full engines available in the Rust ecosystem. Bevy attempts to fill this, but it's far from being feature complete. There's also https://fyrox.rs/, but that's also work in progress. There's also https://rend3.rs/ which is just a 3d renderer, so you'll need to build the rest of the engine yourself.
What are some alternatives?
faust - Functional programming language for signal processing and sound synthesis
bevy - A refreshingly simple data-driven game engine built in Rust
supercollider - An audio server, programming language, and IDE for sound synthesis and algorithmic composition.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Sonic Pi - Code. Music. Live.
wgpu - A cross-platform, safe, pure-Rust graphics API.
alda - A music programming language for musicians. :notes:
macroquad - Cross-platform game engine in Rust.
MuseScore - MuseScore is an open source and free music notation software. For support, contribution, bug reports, visit MuseScore.org. Fork and make pull requests!
three-d - 2D/3D renderer - makes it simple to draw stuff across platforms (including web)
Tidal - Pattern language
gdnative - Rust bindings for Godot 3