csharp-design-patterns-for-humans
Unity-Programming-Patterns
csharp-design-patterns-for-humans | Unity-Programming-Patterns | |
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2 | 5 | |
1,232 | 1,808 | |
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0.0 | 5.6 | |
over 1 year ago | 9 months ago | |
C# | C# | |
- | MIT License |
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csharp-design-patterns-for-humans
- What books and certificates to get?
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Asking for advice from C# developers.
Learn about a few design patterns. Here's a good source to start - https://github.com/anupavanm/csharp-design-patterns-for-humans
Unity-Programming-Patterns
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Game dev for a Web developer
Look into learning OOP principles, interfaces, dependency injection, etc are key to reduce coupling. Also ignore that other dude in the replies, avoid Unity YouTube content like the plague those videos never teach good practices, for Unity I would suggest MVC, MVVM type patterns, there's some great resources on patterns for games and also some specific Unity architectures that people have created for Unity like SCA Unity.
- Resources for learning game dev for someone who already knows how to code
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Unity C# Cheat Sheet?
For me, references to design patterns and architecture are most useful, but I can this can be a debatable area. This is a unity specific one I find helpful: https://github.com/Habrador/Unity-Programming-Patterns
- Decoupling game logic from unity framework?
- Open source implementations of game programming patterns in Unity
What are some alternatives?
DesignPatternsLibrary - A comprehensive design patterns library implemented in C#, which covers various design patterns from the most commonly used ones to the lesser-known ones. Get familiar with and learn design patterns through moderately realistic examples.
Scriptable-Events - Unity Package: Quickly setup events with scriptable objects using the observer pattern. Custom events can also be created with scriptable events.
2021-object-pool - Get an in-depth overview of the most commonly needed functionality of the Unity Object Pooling API introduced in the 2021 version of the Unity Editor.
learn-go-concepts - This is a repo for Golang concepts and their practical implementation
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Kassets - Unity's Scriptable Object Architecture.
ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.
Trials-Of-Titan
design-patterns - Design large-scale systems / 2022 / Design Patterns: Behavioral, Creational, Structural, etc. @ S.Leschev. Google Engineering Level: L6+
ios-dev-skills - iOS Dev Skills. Performance Review. @ S. Leschev. Google Engineering Level: L7+