crossterm
Axes-Armour-Ale
crossterm | Axes-Armour-Ale | |
---|---|---|
28 | 19 | |
2,977 | 38 | |
1.7% | - | |
6.8 | 2.7 | |
10 days ago | about 1 year ago | |
Rust | Pascal | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
crossterm
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Question: In your experience, is Helix always more snappy/responsive than Neovim?
I have this feeling with all rust apps using crossterm crate as their backend like GitUI for example
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Canonical way to handle concurrent events with crates that don't model that use case
I guess you could use EventStream like in this example
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[2022 Day 14 (Part 1/2) [Rust] Made a small toy
Made a small toy using crossterm that simulates the falling sand using the rules laid out by day 14. Bit late to the party but was pretty fun. The moment I saw the prompt I was fully intent on making some sort of visualization for this after getting the solution.
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How difficult is ncurses?
There are plenty of terminal UI libraries that are actually nice to work with. For Python, there's Textual and PyTermGUI. For Rust, there's ratatui and Cursive (or, if you want something a bit lower level, crosster or termion). For Go, there's bubbletea.
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AMDGPU_TOP v0.1.2 - switch to crossterm-backend, add simple fdinfo viewer
Switching the backend of Cursive to crossterm removed dependence on ncurses
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How can I create 'time' in my game loop?
I don't know where to start, CrossTerm can read events asynchronously with tokio https://github.com/crossterm-rs/crossterm/blob/master/examples/event-stream-tokio.rs , but I don't have any idea what that really means, I am coming from the HTML Canvas and TypeScript. I want the most simple and basic method possible. Cheers!
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termion development status?
Just wondering if anyone has any insight into the current development and maintenance of termion? It currently has 67 issues and 24 merge requests and no code activity has happened since Sep 27 2021, so nothing in over a year. I am of course grateful for the existing project, but just somewhat concerned that it ends up being abandoned or forgotten seeing as it is one of the premiere tui libraries written purely in Rust (other being crossterm).
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I made a terminal-based flashcard app - with incremental reading!
I might make a gui frontend in the future, but for now i'll focus on the terminal. The terminal doesn't mean it doesnt support mac or windows though, they have terminals too! And the library used for accepting key-input is crossterm which supports windows!
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[Media] I made a Rust CLI game that tests how fast you can guess the language of a code block!
I used crossterm. Really love the simplicity of the API, definitely fit my purposes well.
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How difficult could it be to make a console program that looks like this and has a game loop running on a separate thread? Any suggestions or crate recommendations are welcome!
For the terminal part you could use https://crates.io/crates/crossterm
Axes-Armour-Ale
- Sharing Saturday #455
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Generating hallways
It's not a great illustration, but the result looks like this https://github.com/cyberfilth/Axes-Armour-Ale/blob/master/GITscreenshots/Linux_dungeon.png
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Sharing Saturday #445
I added another location to the map on Axes, Armour & Ale https://github.com/cyberfilth/Axes-Armour-Ale So next I'll be looking to add overworld encounters and a village / town location.
- Sharing Saturday #439
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Sharing Saturday #433
This coming week I plan on procrastinating a little more with different dungeon styles. My game has several different environments so far, with more planned. So I get to play around with cellular automata, BSP and other techniques. https://github.com/cyberfilth/Axes-Armour-Ale
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Sharing Saturday #427
Released an alpha version of Axes, Armour & Ale
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A question about tiles with contextual "styles"
There's a screenshot of how it looks in my game (using thinner walls) at https://github.com/cyberfilth/Axes-Armour-Ale
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Sharing Saturday #421
All code, previous releases, and a growing collection of bugs are kept at https://github.com/cyberfilth/Axes-Armour-Ale
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Sharing Saturday #416
This week has been a week of refactoring... not intentionally though. I'd planned to start adding multiple dungeons all over the overworld map. But every time I started to add this, I found a previously undiscovered bug in some part of my code. My save file was duplicating saved data in several places, and not reading it back correctly when reloading the game. So I've streamlined the save/load process and, touch wood (taps head), think that I'd squashed all the bugs now. https://github.com/cyberfilth/Axes-Armour-Ale
- Sharing Saturday #414
What are some alternatives?
Termion - Mirror of https://gitlab.redox-os.org/redox-os/termion
mORMot2 - OpenSource RESTful ORM/SOA/MVC Framework for Delphi and FreePascal
tui-rs - Build terminal user interfaces and dashboards using Rust
hUGETracker - The music composition suite for the Nintendo Game Boy
pancurses - A Rust curses library, supports Unix platforms and Windows
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
fui - Add CLI & form interface to your program. Docs: https://docs.rs/fui
RogueSharp - A .NET Standard class library providing map generation, path-finding, and field-of-view utilities frequently used in roguelikes or 2D tile based games. Inspired by libtcod
bearlibterminal - BearLibTerminal FFI for Rust
Island-Adventure-Prototype - Protptype of a Text based Roguelike/Exploration game.
rustgenhash - CLI tool written in Rust which can be used to generate hashes
libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.