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Top 7 Rust Input Projects
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Project mention: Canonical way to handle concurrent events with crates that don't model that use case | /r/rust | 2023-05-21
I guess you could use EventStream like in this example
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Reciprocally, it's just amazing how much better AutoHotKey is at scripting the computer is than everything else is. The language was clearly never the reason why AHK persisted.
There's works like AutoPy (https://github.com/autopilot-rs/autopy) and AutoPilot-rs (https://github.com/autopilot-rs/autopilot-rs), but they offer like 1/100th the capabilities AHK does.
Personally I think this kind of computer-control is the perfect environment for teaching computing. Rather than writing apps or webapps, I feel like the idea of just writing code to do what you the user would do anyways, but better, is a fantastic introduction to computing & programming. In my ideal world, we'd have an EVE Online server that specifically re-enables the game-client's python interpretter (and periodically does total wipes), so folks can learn to program by scripting not just their desktop, but a complex & interesting game, via it's rich api.
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Reciprocally, it's just amazing how much better AutoHotKey is at scripting the computer is than everything else is. The language was clearly never the reason why AHK persisted.
There's works like AutoPy (https://github.com/autopilot-rs/autopy) and AutoPilot-rs (https://github.com/autopilot-rs/autopilot-rs), but they offer like 1/100th the capabilities AHK does.
Personally I think this kind of computer-control is the perfect environment for teaching computing. Rather than writing apps or webapps, I feel like the idea of just writing code to do what you the user would do anyways, but better, is a fantastic introduction to computing & programming. In my ideal world, we'd have an EVE Online server that specifically re-enables the game-client's python interpretter (and periodically does total wipes), so folks can learn to program by scripting not just their desktop, but a complex & interesting game, via it's rich api.
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Luckily after tons of searching I found a obscure bare-bones program with a whopping zero documentation called Pad Motion, which seems to be the ONLY mouse-to-motion solution for cemuhook. It works, but the sensitivity is way too high and the x axis is inverted. Unfortunately the program has absolutely no customizability, so you're stuck with what it gives you. Plus Yuzu has no ability to invert motion controls and MPR lacks the feature as well.
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Rust Input related posts
- Somehow AutoHotKey is kinda good now
- Playing MPR with genuine mouse control!
- A cross platform input simulation crate
- Rust TUI libraries
- tui-input: Input handler for TUI projects (works with tui-rs)
- RustDesk | Opensource alternative to TeamViewer/AnyDesk
- Single Player Game With Behaviorai Combat
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www.saashub.com | 28 Nov 2023
Index
What are some of the best open-source Input projects in Rust? This list will help you:
Project | Stars | |
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1 | crossterm | 2,694 |
2 | autopy | 768 |
3 | enigo | 748 |
4 | autopilot-rs | 343 |
5 | console_engine | 192 |
6 | tui-input | 77 |
7 | pad-motion | 11 |