Rust Input

Open-source Rust projects categorized as Input

Top 7 Rust Input Projects

  • crossterm

    Cross platform terminal library rust

    Project mention: Question: In your experience, is Helix always more snappy/responsive than Neovim? | /r/HelixEditor | 2023-12-08

    I have this feeling with all rust apps using crossterm crate as their backend like GitUI for example

  • enigo

    Cross platform input simulation in Rust

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

  • autopy

    A simple, cross-platform GUI automation module for Python and Rust.

    Project mention: Somehow AutoHotKey is kinda good now | news.ycombinator.com | 2023-05-03

    Reciprocally, it's just amazing how much better AutoHotKey is at scripting the computer is than everything else is. The language was clearly never the reason why AHK persisted.

    There's works like AutoPy (https://github.com/autopilot-rs/autopy) and AutoPilot-rs (https://github.com/autopilot-rs/autopilot-rs), but they offer like 1/100th the capabilities AHK does.

    Personally I think this kind of computer-control is the perfect environment for teaching computing. Rather than writing apps or webapps, I feel like the idea of just writing code to do what you the user would do anyways, but better, is a fantastic introduction to computing & programming. In my ideal world, we'd have an EVE Online server that specifically re-enables the game-client's python interpretter (and periodically does total wipes), so folks can learn to program by scripting not just their desktop, but a complex & interesting game, via it's rich api.

  • autopilot-rs

    A simple, cross-platform GUI automation module for Rust.

    Project mention: Somehow AutoHotKey is kinda good now | news.ycombinator.com | 2023-05-03

    Reciprocally, it's just amazing how much better AutoHotKey is at scripting the computer is than everything else is. The language was clearly never the reason why AHK persisted.

    There's works like AutoPy (https://github.com/autopilot-rs/autopy) and AutoPilot-rs (https://github.com/autopilot-rs/autopilot-rs), but they offer like 1/100th the capabilities AHK does.

    Personally I think this kind of computer-control is the perfect environment for teaching computing. Rather than writing apps or webapps, I feel like the idea of just writing code to do what you the user would do anyways, but better, is a fantastic introduction to computing & programming. In my ideal world, we'd have an EVE Online server that specifically re-enables the game-client's python interpretter (and periodically does total wipes), so folks can learn to program by scripting not just their desktop, but a complex & interesting game, via it's rich api.

  • console_engine

    A simple terminal framework to draw things and manage user input

  • tui-input

    TUI input library supporting multiple backends, tui-rs and ratatui

  • pad-motion

    Implementation of Cemuhook gamepad motion protocol.

  • WorkOS

    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

NOTE: The open source projects on this list are ordered by number of github stars. The number of mentions indicates repo mentiontions in the last 12 Months or since we started tracking (Dec 2020). The latest post mention was on 2023-12-08.

Rust Input related posts

Index

What are some of the best open-source Input projects in Rust? This list will help you:

Project Stars
1 crossterm 2,949
2 enigo 850
3 autopy 803
4 autopilot-rs 362
5 console_engine 210
6 tui-input 97
7 pad-motion 13
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