crest
A class-leading water system implemented in Unity (by wave-harmonic)
ILSpy
.NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform! (by icsharpcode)
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crest | ILSpy | |
---|---|---|
9 | 42 | |
3,299 | 20,209 | |
3.2% | 1.9% | |
8.5 | 9.1 | |
5 days ago | 4 days ago | |
C# | C# | |
MIT License | Copyright 2011-2015 AlphaSierraPapa |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
crest
Posts with mentions or reviews of crest.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-03-28.
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If you use depth-based fog fog to simulate underwater effect, how would you stop it from reaching above the water surface?
I believe that the BiRP version of Crest Ocean System supports underwater cameras. You may be able to figure out what they are doing from their source: https://github.com/wave-harmonic/crest, e.g. here
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Automated Cleanup of Unity's Generated Shaders
Some tools, such as Crest contain Shader Graphs which require further processing with tool scripts to generate the final shader. Sometimes people end up making changes to these generated shaders because modifying the base graphs and running the tool anew can be tricky or time consuming.
- is Crest for HDRP free?
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Github Crest for Unity
Hi everyone, recently I have been working on a water shader for my game but yesterday I noticed this incredible water system called Crest. The developers of Crest relased a paid version of it in the Unity asset store, but I curently don't have the budget to buy it. The problem is that while the paid versions work with HDRP and URP, the open source one works with SRP only, and my game runs in HDRP. The only way to make it work in HDRP is to convert the three custom shaders of the water.
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I added water and swimming to my Active Ragdoll Game. By sampling from the velocity and height field of nearby water surfaces, the water physics code calculates what forces to apply. You can feel the waves crashing into you as you swim through them!
Enjoy it! It really is a great asset, we are very happy with the purchase. They also support BRP through their GitHub! https://github.com/wave-harmonic/crest
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My sailing sim game releases tomorrow (early access), just finished the gameplay trailer
Thanks! I'm using the Crest ocean asset for the water visuals and physics, so I can't take credit for that, though it took a lot of work tweaking all the various settings etc to get it to look like this.
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DigiScape - Seabed : An interactive installation made with Unity3D <3
Ocean Caustic is completed using Crest Ocean System HDRP, this plug-in is highly recommended! Their build-in version is free! Recently I found a very powerful ocean plug-in : KWS Water System, but it is not available for Scriptable Render Pipeline for now.
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Anyone fancy a swim? 🌊🏝 Some beachside fun from Forgotten Fields!
Thank you for the feedback - will look to refine it! This is actually on Unity using this amaze open source plug called Crest Ocean Systen - I’ve linked it in case you wanna check it out!
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Good large scale fluid simulation packages?
I personally haven't used this but I found it some time ago: https://github.com/wave-harmonic/crest It's for stimulating oceans so it's as good as it gets in terms of size. :D I event think there is paid version of this on asset store, probably has more features tho.
ILSpy
Posts with mentions or reviews of ILSpy.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-08-26.
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Rust takes forever to load
First, go grab this: https://github.com/icsharpcode/ILSpy. It's a decompiler that will break Rust down. Hope you like C#.
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Found this exedecompiler.com website. Does anybody know it? Is it worth it?
If its a C#/.NET exe you can use ILSpy to get the source code https://github.com/icsharpcode/ILSpy
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C# Testing Playgrounds for old versions?
Well, it might not be exactly what you're asking for, but ILSpy lets you choose what version of C# you wish to decompile an assembly to. This is great for learning how a specific feature used to be coded in C# prior to some new syntax/compiler feature being added.
- Regex Engine Internals as a Library
- How to make mods?
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I made a DLL INteroreter that Allows the user to invoke methods with parameters in ANY DLL File
You will thoroughly enjoy this, then.
- Learning how to mod
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The Rider IDE is able to disassemble C# code into High-level C#, Low-level C#, and IL. Is there a command line tool that can do this too, or is this proprietary?
I've only used their GUI frontend myself, but ILSpy is also available as a library and command line tool.
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What does Realm.Fody do?
As you can see IL code is not exactly human readable, and it's also quite verbose. If you want to have an idea of how your code looks like in IL you can use a decompiler tool such as JustDecompile or ILSpy.
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GDScript Export Mode usage for commercial or online games
Take a random piece of C# software, run it through ILSpy, and be amazed at the results.