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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
The render of sea anemones.Unity-verlet-simulator was done in Build-in render pipeline, so I rewrite the render part to HDRP. Shader was done with Amplify Shader. The hardest part is how to use DrawMeshInstancedIndirect in HDRP among this. If you are interested, I can share it next time.In terms of render, The best thing is that I have practiced Subsurface Scattering in HDRP, and the result is quite well.
Ocean Caustic is completed using Crest Ocean System HDRP, this plug-in is highly recommended! Their build-in version is free! Recently I found a very powerful ocean plug-in : KWS Water System, but it is not available for Scriptable Render Pipeline for now.
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If you use depth-based fog fog to simulate underwater effect, how would you stop it from reaching above the water surface?
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Automated Cleanup of Unity's Generated Shaders
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is Crest for HDRP free?
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Github Crest for Unity
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I added water and swimming to my Active Ragdoll Game. By sampling from the velocity and height field of nearby water surfaces, the water physics code calculates what forces to apply. You can feel the waves crashing into you as you swim through them!