cppflow
entt
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cppflow
- Easily run TensorFlow models from C++
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[P] libtensorflow_cc: Pre-built TensorFlow C++ API
It’s been awhile since I’ve looked at it, so not sure how hard it would be to get to work. I only commented since you mentioned that you would support other operating systems. For others interested in cross platform support there is also cppflow.
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Deep learning classification with C++
what about start with keras and convert model to c++ ? https://github.com/pplonski/keras2cpp https://github.com/serizba/cppflow
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Using embedding model in C++ app
My solution so far: I am using a compiled Tensorflow C DLL in combination with cppflow (https://github.com/serizba/cppflow). However, I get problems when I take models which use operations from the tensorflow_text python module since I don’t know how to get their C++ API.
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What is the most used library for AI in C++ ?
I use cppflow to run compiled tensorflow models natively in C++. It works like a charm :)
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[Python] Importing a TensorFlow AI?
I toyed around with this idea a while back but I never got around to finishing the implementation. If all you need is inference with no training and you are relatively familiar with c++ you could look into creating a module for Godot that interfaces with the Tensorflow C API. Something like cppflow would provide an even easier API to work with. Looking into that project could also explain how they interface with the Tensorflow C API if you'd rather cut out the middle man. A module like this would let you train your model in Python and then load it and perform inference in Godot natively.
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Simplest way to deploy Keras NN model into C++?
If your re using keras with TensorFlow you can save it as a saved model format and then you can easily use cppflow to perform inference with it.
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I trained a Neural Network to understand my commands when playing my game
The whole game is written in C++ using SFML for the graphics, entt as Entity-Component-System and tensorflow for the Neural Network. Tensorflow itself is written in C, so I use cppflow to integrate it into my C++ framework.
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TF-agent with C/C++ environment
Found this which seems more recent (uses TF 2, updated 4 days ago): https://github.com/serizba/cppflow
entt
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Using Jolt with flecs & Dear ImGui: Game Physics Introspection
EnTT is a popular alternative to flecs for C++, which has different performance/memory characteristics.
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Focus: A simple and fast text editor written in Jai
https://pastebin.com/VPypiitk This is a very small experiment i did to learn the metaprogramming features. its an ECS library using the same model as entt (https://github.com/skypjack/entt). In 200 lines or so it does the equivalent of a few thousand lines of template heavy Cpp while compiling instantly and generating good debug code.
Some walkthrough:
Line 8 declares a SparseSet type as a fairly typical template. its just a struct with arrays of type T inside. Next lines implement getters/setters for this data structure
Line 46 Base_Registry things get interesting. This is a struct that holds a bunch of SparseSet of different types, and providers getters/setters for them by type. It uses code generation to do this. The initial #insert at the start of the class injects codegen that creates structure members from the type list the struct gets on its declaration. Note also how type-lists are a native structure in the lang, no need for variadics.
Line 99 i decide to do variadic style tail templates anyway for fun. I implement a function that takes a typelist and returns the tail, and the struct is created through recursion as one would do in cpp. Getters and setters for the View struct are also implemented through recursion
Line 143 has the for expansion. This is how you overload the for loop functionality to create custom iterators.
The rest of the code is just some basic test code that runs the thing.
- Crash Course: entity component system
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Introducing Ecsact
Since we wanted a common game simulation that would be on both the server and the client we looked into a few libraries that would fit our ECS needs. It was decided we were going to write this common part of our game in C++, but rust was considered. C++ was a familiar language for us so naturally EnTT and flecs came up right away. I had used EnTT before, writing some small demo projects, so our choice was made based on familiarity. In order to integrate with Unity we created a small C interface to communicate between our simulation code and Unity’s C#. Here’s close to what it looked like. I removed some parts for brevity sake.
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Sharing Saturday #472
Are you sure you don't want to use a C++ package manager? Libtcod is on Vcpkg and with that setup you could add the fmt library or EnTT. fmt fixes C++'s string handling and EnTT fixes everything wrong with the entities of the previous tutorials.
- Where can I find the juiciest, most complex and modern c++ code?
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What are the limits of blueprints?
There's also a performance question. While we can now use Blueprint nativization to convert Blueprints to C++ the result will be a fairly naive version, fast enough for most purposes but not if you're trying to push every bit of performance. This is where you're looking at making sure you're hitting things such as using the CPU cache as well as possible for an ECS system (Look at ENTT or Flecs if you want to see what they're about and why you'd want one), or a system needing to process massive amounts of data quickly such as the Voxel Plugin.
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any resources for expanding on ECS?
For a modern engine you’re probably best looking at Unity’s DOTS. You may also want to check out some of the different open source ECS libraries such as flecs and EnTT are two popular ones for C++, but there’s lots of them. Largely you’ll see lots of different approaches taken, all with their own pros and cons. Not all of them will be performant (some focus more on the design benefits) while others will be optimised for certain use cases. What you should prioritise will depend on your specific needs.
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DynaMix 2.0.0 Released
You can think of DynaMix as combining one of these libraries with an ECS like entt(https://github.com/skypjack/entt)
- Flecs – A fast entity component system for C and C++
What are some alternatives?
examples - TensorFlow examples
flecs - A fast entity component system (ECS) for C & C++
onnxruntime - ONNX Runtime: cross-platform, high performance ML inferencing and training accelerator
Hazel - Hazel Engine
qt-tf-lite-example - Qt TensorFlow Lite example
raylib - A simple and easy-to-use library to enjoy videogames programming
keras2cpp - This is a bunch of code to port Keras neural network model into pure C++.
flecs-lua - Lua script host for flecs
ssd_keras - A Keras port of Single Shot MultiBox Detector
Roguelike-Tutorial-2021 - Roguelike tutorial written hard with GDscript
emlearn - Machine Learning inference engine for Microcontrollers and Embedded devices
UnrealCLR - Unreal Engine .NET 6 integration