dxvk
com.valvesoftware.Steam.CompatibilityTool.Proton | dxvk | |
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6 | 765 | |
34 | 11,934 | |
- | - | |
0.0 | 9.4 | |
5 months ago | 7 days ago | |
Shell | C++ | |
- | zlib License |
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com.valvesoftware.Steam.CompatibilityTool.Proton
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Anybody else having issues with Resident Evil games recently?
I think you are using Steam Flatpak, right? In which case, you're hitting this bug. These games use Microsoft's Media Foundations, and the videos can't play because the proprietary codecs are missing.
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Do you think Fedora Silverblue the future of Fedora?
The major issue people are having right now is also why Silverblue isn't the "present" of Fedora - namely, Flatpak still has some missing features which lead people to install RPMs instead. RPM-OSTree is a crappy experience for package management - but the solution will be in Flatpak's continuous improvement. Regardless, I have only layered Chrome (and the Fedora Workstation Repositories that provide Chrome) and otherwise I've found that Flatpaks work fine (Steam works fine with the right Flatpaks - just install the community Proton flatpak).
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PaV trying Linux and I think he made a good video and was very honest so I thought I'd share
It seems that he is using the version of Proton that is installed from Steam and that is why it gives him failures, he has to use the version of Proton Flatpak if you use Steam Flatpak.
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Everyone talks about anti-cheat, but what about Media Foundation?
They are fixing MFPlat. Transcoded videos are a fallback. They had a built in local transcoding option (media-converter) but that got dropped as it was causing issues. They are working more towards using local gstreamer/ffmpeg support so they don't have to distribute the codecs. Because there are issues with Codec's and patent blocking and stuff. (https://github.com/flathub/com.valvesoftware.Steam.CompatibilityTool.Proton/pull/48)
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Proton just simply doesn't work and I don't even know where to start debugging
If you are running steam via flatpak you need to use this version of proton for anything newer than 5.10
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New Flatpak release fixes running new Proton versions inside Flatpak/Steam
Proton 5.13 introduced sandboxing using Valve's pressure-vessel that wouldn't stack with Flatpak. Users had to install one of the Proton community builds from Flathub (Proton, Proton-Experimental, Proton-GE) or stick with older upstream releases.
dxvk
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Elbrus-8S
Someone is trying to game on them, or at least run DirectX apps in Linux, based on this PR: https://github.com/doitsujin/dxvk/pull/3795
- "LibreOffice is better at reading old Word files than Word"
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Game crashes within 10 seconds of launching unless I reinstall from scratch
From a quick search, here's what I found. It looks like you're encountering some common issues that can occur with games running on Linux through Proton, especially with the recent updates to games like Satisfactory that might affect compatibility. The log entries you're seeing related to D3DCompile2 failing to compile shader and the issues with Ternary operator and LinearToSrgbBranching not being defined, suggest that there's a problem with shader compilation. This can often be related to the version of Proton or the graphics drivers you are using. Some users have reported that the game does launch with the -vulkan option but with graphical glitches and lower performance, which indicates that the Vulkan renderer is working but possibly not optimally on your setup. From the discussions in the community, users have suggested ensuring that the latest drivers for your graphics card are installed and, if using an Intel GPU, that the Mesa drivers are up to date since Intel XeSS references were found in the logs. If you're using NVIDIA graphics, make sure you have the latest drivers and possibly set the PROTON_ENABLE_NVAPI=1 %command% to enable DLSS if you're under Vulkan. If you're using an Optimus laptop with both Intel and NVIDIA GPUs, make sure your Optimus setup is correctly configured. Some users have found success by specifying DXVK_FILTER_DEVICE_NAMES=GeForce to force the game to use the NVIDIA GPU. It's also worth noting that if you're encountering issues with DirectX 11, you might want to try forcing the game to use DirectX 10 if possible or look into DXVK configurations that could resolve compatibility issues. Lastly, if none of these solutions work, you could try running a trace with apitrace to gather more detailed logs that might point to the specific issue. If you're still stuck, it would be a good idea to report the issue to the Proton GitHub page or seek further assistance in the game's community forums where others might have encountered and solved similar issues. For more information and to find others who might have resolved similar issues, check out the community discussions on GitHub, Steam Community, and the DXVK GitHub page.
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It’s time for change!!
Kid named DXVK :
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Running GTA IV using dxvk
DXVK versions after 2.0 require Vulkan 1.3 support, which may not be available on your GPU. Try using an older build, such as this one.
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almost 120 fps smooth camera movement
Give DXVK a try https://github.com/doitsujin/dxvk/releases, use 32bit d3d9.dll
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Risen 3 / DXVK 2.3 / ARC A770 16G / 1440p / WIN 11
What to download:https://github.com/doitsujin/dxvk/releases/tag/v2.3
- Re-Installed game an hour ago, got hit with App will Terminate Now
- DXVK 2.3 released bringing several improvements and bug fixes for various games
- DXVK 2.3 Brings Presentation Improvements & More Game Fixes
What are some alternatives?
mf-install - Media Foundation workaround for Wine
dxvk-async
com.valvesoftware.Steam
vkd3d - Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation. [Moved to: https://github.com/HansKristian-Work/vkd3d-proton]
com.valvesoftware.Steam.CompatibilityTool.Proton-GE
d912pxy - DirectX9 to DirectX12 API proxy for Guild Wars 2
flatpak - Linux application sandboxing and distribution framework
GTAIV.EFLC.FusionFix - This project aims to fix or address some issues in Grand Theft Auto IV Complete Edition [Moved to: https://github.com/ThirteenAG/GTAIV.EFLC.FusionFix]
com.valvesoftware.Steam.CompatibilityTool.Proton-Exp
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
Proton - Compatibility tool for Steam Play based on Wine and additional components
d9vk - A Direct3D9 to Vulkan layer using the DXVK backend. [Upstreamed to DXVK]