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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
Quit note that Nioh 1 has larger problems than media foundation that cause it to crash during regular gameplay. You can read more about it here on the proton github issue page (there's no mention of media foundation being an issue though).
I'm as excited as everyone for the Steam Deck with Valve's promise that "every game will work" but outside of their work on anti-cheat, the issues plaguing some of these games have had no solution or would be a herculean task to implement and fix. For example, Persona 5 Strikers does not have videos working due to shared resources not being implemented and this is what was said about it (full thread here, marked as wontfix):
I'll just leave this here: https://github.com/z0z0z/mf-install
They are fixing MFPlat. Transcoded videos are a fallback. They had a built in local transcoding option (media-converter) but that got dropped as it was causing issues. They are working more towards using local gstreamer/ffmpeg support so they don't have to distribute the codecs. Because there are issues with Codec's and patent blocking and stuff. (https://github.com/flathub/com.valvesoftware.Steam.CompatibilityTool.Proton/pull/48)
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PSA: A game's shadercache can take up much more space on the main drive than a full game on your SD card. A Hat In Time is using 15GB on my internal drive despite being installed to my SD card where the game files are only 8GB. Check your disk usage!
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Friday Facts #371 Silicon