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That doesn't sound right. Codeweavers has been shipping fairly recent version of DXVK alongside with MoltenVK since CrossOver 20. On community side there's Gcenx/DXVK-macOS[1] that patched DXVK to work with some of Apple GPU quirks in some games and closely track upstream.
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Theoretically it could, although:
> The main Proton issue is that it runs on DXVK, and MoltenVK is not always up to parity with implementing Vulkan API calls on Metal reliably.
https://github.com/ValveSoftware/Proton/issues/1344#issuecom...
An alternative would be using CrossOver (which pulls from Wine and adds stuff like MoltenVK), which is what Proton does as well (pulling from Wine and adding stuff, but not MoltenVK) and vendors internally, Valve "just"† doesn't pull from the CrossOver changes nor expose Proton on macOS.
† scare quotes because it may not be as easy as it seems
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MoltenVK
MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS.
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