com.unity.multiplayer.samples.coop
Client-Side-Prediction
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com.unity.multiplayer.samples.coop | Client-Side-Prediction | |
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27 | 1 | |
1,503 | 100 | |
3.6% | - | |
7.1 | 0.0 | |
1 day ago | 12 months ago | |
C# | C# | |
GNU General Public License v3.0 or later | MIT License |
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com.unity.multiplayer.samples.coop
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So How do I set up Multiplayer in my 2D game?
Have a look at https://www.photonengine.com/# Or the "new" built in thing from unity itself https://docs-multiplayer.unity3d.com/ (on the last link you find an example project "boss room" that shows how to implement multiplayer. When playing over the internet, you must "just" specify the correct host)
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VR Multiplayer interaction with PC / XR toolkit
I'd recommend reading up on Unity's Multiplayer Networking: https://docs-multiplayer.unity3d.com/
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Making a game takes time, and it took us 6 years. We made this multiplayer sports game in which you can score goals using various abilities and imaginations, let us know what you think!
We used dedicated servers from Unity, as outlined on Unity's official website https://docs-multiplayer.unity3d.com/
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Are there any open-source code bases or tutorials available on how to organize a large code base in Unity?
They have their code available here. I don't have any others, though. Hoping others will chime in on this thread with more!
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Package manager url problem
URL: https://github.com/Unity-Technologies/com.unity.multiplayer.samples.coop.git?path=/Packages/com.unity.multiplayer.samples.coop#main I get this from unity netcode docs.
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Just want to know how feasible this 2 month project idea is. I’m using the Unity engine.
That's a question you should ask your programmers after they skimmed the documentation of multiplayer in Unity, not random people on the Internet.
- Unity Multiplayer
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Will Unity still be viable in 2 years? 5 years?
Multiplayer is not directly part of the engine. Unity has their own services for multiplayer, but there is no rule that says you have to use it. In fact when I started most people where using Photon, because Unity didn't have their own service at the time.
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need help updating transform position plz
You'd have to dig into the multiplayer offerings.
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Open source with good architechture?
You could check out the Unity demo apps, like Boss Room. The newer demos from 2022 aren't on GitHub yet.
Client-Side-Prediction
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Client side prediction using Mirror, how?
https://github.com/GiovanniZambiasi/Client-Side-Prediction may be a good starting point.
What are some alternatives?
com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
GameDevTutorials - Houses various game development tutorials and resources.
Mirror - #1 Open Source Unity Networking Library
Game-Networking-Resources - A Curated List of Game Network Programming Resources [Moved to: https://github.com/ThusWroteNomad/GameNetworkingResources]
ForgeNetworkingRemastered - See various forks, also please join the Forge Community fork of Forge Alloy! -> https://github.com/ForgeAlloyCommunity/ForgeAlloy
Darkest-Dungeon-Unity - Darkest Dungeon port in Unity. Almost completely identical to the original. Platforms: PC/Android.
quantum-space-buddies - Quantum Space Buddies ( QSB ) is a multiplayer mod for Outer Wilds.
Riptide - Lightweight C# networking solution for multiplayer games.
crystalorb - Network-agnostic, high-level game networking library for client-side prediction and server reconciliation (unconditional rollback).
UnityCore - A collection of essential game systems for Unity 3D. These generic systems can be applied to any Unity project.
UnitySimpleTCPNetwork - Simple chat app using tcp network in unity.