CodeLLDB
llvm-mos
CodeLLDB | llvm-mos | |
---|---|---|
23 | 13 | |
2,340 | 388 | |
- | 0.8% | |
6.1 | 10.0 | |
2 days ago | 22 days ago | |
Rust | ||
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
CodeLLDB
-
custom pretty printer/debug helpers for C++ debugging?
Ok, so apparently here they are called 'data formatters' instead of pretty printers or debug helpers... https://github.com/vadimcn/codelldb/wiki/Custom-Data-Formatters
-
Visualization tools when working with C++?
For debugging lldb supports python scripts: https://github.com/vadimcn/codelldb/wiki/Data-visualization
-
Zig Build System
I use VS Code on Linux to debug Zig. Haven't tried the others you mentioned, but it just emits standard DWARF symbols, so I'm guessing if you can debug C/C++ you could probably also do Zig with minimal changes? I just use the lldb VS code plugin[0], which works out of the box for me with no issues.
https://github.com/vadimcn/codelldb
-
How game-dev-s debug rust?
It's pretty bad, unfortunately. As you discovered, using the gnu toolchain works better with code-lldb (see more info here), but it still isn't great. CLion is a little better, but costs money and lacks support in other ways compared to VSCode.
- Debug rust program as root
-
Migrating from VSCode to Neovim
- I tried to install codelldb: https://github.com/vadimcn/vscode-lldb without success.
-
Does anyone here work in gamedev with Rust as their primary language?
Are you on Windows or Linux? On Windows I've had nothing but trouble getting code-lldb to display debug info for any sort of nontrivial data structure due to this issue, which means I need to switch to x86_64-pc-windows-gnu, but then that breaks other upstream crates that use cc to compile C++ code.
-
[blog] Rust should own its debugger experience
I've been using vscode-lldb with VS Code on macos, and I've been very happy with the experience so far.
-
i need some recommendations
Check this: https://github.com/vadimcn/vscode-lldb/wiki/Breakpoints-are-not-getting-hit
-
using VScode codeLLDB
yeah since they updated the rust compiler for windows to use a different style of debugger symbols and since they changed that in CodeLLDB the variables output have not been the same. Though i believe the owner has been trying to fix it. But any issues you do have report them on the codeLLDB git https://github.com/vadimcn/vscode-lldb
llvm-mos
- LLVM-MOS 6502 Compiler Backend: Having a Blast in the Past
-
I'm sorry honey, it's just not working out. Our relationship worked when we were younger, but we're both older now and we've grown apart. This issue is to fully eliminate LLVM, Clang, and LLD libraries from the Zig project.
Too late: https://github.com/llvm-mos/llvm-mos
-
Explaining my fast 6502 code generator
I don’t think it’s in the official repo, but yes:
https://github.com/llvm-mos/llvm-mos
-
How can I compile rust for 16bit x86 (Intel 8086)?
You could look at LLVM-MOS, the port of LLVM to the 6502. It might give you some ideas around the problems to solve https://llvm-mos.org/wiki/Welcome https://github.com/llvm-mos/llvm-mos
-
The Rise of Rust, the ‘Viral’ Secure Programming Language That’s Taking Over Tech
The MEGA 65 doesn't appear to have shipped yet. The best data I could find is the MEGA 65 is based on a "GS4510". The "GS4510" is compatible with a "4502", which in turn is compatible with the 65CE02. The 65CE02 uses a different manufacturing process but the same ISA as the 6502, which is supported by rust-mos and lvm-mos](https://github.com/llvm-mos/llvm-mos).
-
A Graphical OS for the Atari 8-bit
It really is a cool project. https://github.com/cc65/cc65
It provides some template configuration files describing different memory layouts. And provides common libraries for input/output.
There's also a LLVM fork for MOS: https://github.com/llvm-mos/llvm-mos
They've got some interesting hacks with ZeroPage memory and register allocation: https://llvm-mos.org/wiki/Code_generation_overview
Interesting if you geek out on that kind of research.
-
Can you write for the Commodore 64 in Rust? Why yes, yes you can!
Using llvm-mos, rust-mos, a lot of time compiling compilers and support from Mariusz (the rust-mos author), I was finally able to program like it was 1982...
-
rust gcc backend was officially accepted into the compiler
SNES: 65C816 derivative, may eventually be supported by https://github.com/llvm-mos/llvm-mos
- A project to port LLVM to the MOS 6502
- LLVM-MOS, a project to port the LLVM toolkit to the MOS 6502
What are some alternatives?
vscode-cpptools - Official repository for the Microsoft C/C++ extension for VS Code.
cc65 - cc65 - a freeware C compiler for 6502 based systems
nvim-dap - Debug Adapter Protocol client implementation for Neovim
cargo-n64 - Make Nintendo 64 games in Rust! 🦀
Clippy - A bunch of lints to catch common mistakes and improve your Rust code. Book: https://doc.rust-lang.org/clippy/
compiler-team - A home for compiler team planning documents, meeting minutes, and other such things.
just - 🤖 Just a command runner
sim6502 - Simulator of 6502 with remote lldb support
rst - The open source design documentation tool for everybody [Moved to: https://github.com/vitiral/artifact]
rust-mos - Empowering everyone to build reliable and efficient software.
cargo-linked - Display linked packages for compiled rust binaries
rv51 - A RISC-V emulator for the 8051 (MCS-51) microcontroller.