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Top 10 linker Open-Source Projects
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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blink
A tool which allows you to edit source code of any MSVC C++ project live at runtime (by crosire)
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z88dk
The development kit for over a hundred z80 family machines - c compiler, assembler, linker, libraries.
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SaaSHub
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ProprietaryAssembler
This repository contains the implementation of a two pass assembler involving tries for fast in-memory opcode fetch and has implementation of loader and linkers for linking the object file created to make an executable file.
Project mention: I reduced the size of my Docker image by 40% – Dockerizing shell scripts | news.ycombinator.com | 2024-02-03COPY --from=ugit-ops /lib/ld-musl-* /lib/
No, what I'm saying is you're blanket copying fully different versions of common library files into the operating system lib folder as shown above, possibly breaking OS lib symlinks in the process for _current_ versions used in Alpine OS if they exist now or in the future, potentially destroying OS lib dependencies, and also overwriting the ones possibly included in the future by Alpine OS itself to get your statically copied versions of the various CLI tools to work.
That is _insanely_ shortsighted. There's a safe way to do that and then there is the way you did it. If you want to learn to do it right, look at how Exodus does it so that they don't destroy OS library dependency files in the process of making a binary able to be moved from one OS to another.
Exodus: https://github.com/intoli/exodus
> 9. The debugger can modify a variable while the program is running.
> 11. The debugger can modify a function while the program is running (any new calls are done to that function).
Another words: hot code reloading / swapping [1].
And I would add:
> You record a failure once, then debug the recording, deterministically, as many times as you want. The same execution is replayed every time. [2]
[1] e.g. https://github.com/ddovod/jet-live, https://github.com/crosire/blink, https://github.com/ziglang/zig/issues/68
z88dk
Project mention: LLVM-MOS 6502 Compiler Backend: Having a Blast in the Past | /r/beneater | 2023-11-15
In addition to what tehbeard mentioned, Xemu at least (which is what i have experience with as i used it to do some homebrew development[0] with the open source nxdk[1] SDK) is far from accurate and largely just a means for playing OG Xbox games on modern hardware. However the GPU emulation does not take into account NV2A's performance at all and simply translates the calls to OpenGL (despite the "DirectXbox" name, the GPU is actually designed around OpenGL :-P) so it is much faster than the real one and depending on what is going on the CPU performance can also be quite faster. IIRC it doesn't even emulate the real CPU the OG Xbox has as you can accidentally use instructions in Xemu not available on the real hardware.
Of course if your goal is to just have games from OG Xbox playable on a PC that is fine (if anything for most games it is an improvement as they'd run smoother) but if you want cycle accurate emulation it doesn't fit the bill. In that case basing the emulator on something like 86box might be better as that has been designed with the goal of achieving cycle accurate PC hardware emulation.
[0] https://www.youtube.com/watch?v=gQpK6eX-04M
[1] https://github.com/XboxDev/nxdk/
linker related posts
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LLVM-MOS 6502 Compiler Backend: Having a Blast in the Past
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The Styx Programming Language
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Vox – multiparadigm PL inspired by D, Jai, and Zig
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Full set of Xbox Dev Software
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Explaining my fast 6502 code generator
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Giving development a try and having an error while building.
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Mold Linker v1.9.0 release
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A note from our sponsor - SaaSHub
www.saashub.com | 2 May 2024
Index
What are some of the best open-source linker projects? This list will help you:
Project | Stars | |
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1 | exodus | 2,928 |
2 | rsrc | 1,185 |
3 | blink | 1,031 |
4 | z88dk | 853 |
5 | llvm-mos | 388 |
6 | nxdk | 386 |
7 | vox | 326 |
8 | xcc | 176 |
9 | stm32f1-baremetal | 8 |
10 | ProprietaryAssembler | 7 |
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