rgx VS wgpu-mc

Compare rgx vs wgpu-mc and see what are their differences.

rgx

Modern mid-level 2D graphics library (by cloudhead)

wgpu-mc

Rust-based replacement for the default Minecraft renderer (by wgpu-mc)
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rgx wgpu-mc
1 2
191 441
- 1.1%
0.0 7.8
over 3 years ago about 1 month ago
Rust Rust
MIT License Mozilla Public License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rgx

Posts with mentions or reviews of rgx. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-01-15.

wgpu-mc

Posts with mentions or reviews of wgpu-mc. We have used some of these posts to build our list of alternatives and similar projects.
  • I mean if we're going by the rules...
    1 project | /r/PhoenixSC | 19 Apr 2023
    ... soo just in case someone wanted to actually see this its incomplete but https://github.com/wgpu-mc/wgpu-mc
  • Issues with shaders
    1 project | /r/linux_gaming | 19 Jun 2022
    Yep, sodium is 1.14+ and optifine didn't become useless until ~1.13+ when mojang ruined the codebase. Optifine is best on <=1.8 though. There's another mod alternative renderer that might replace both sodium/optifine on all versions soon but it's in very early alpha stage and probably will be for a few more years https://github.com/wgpu-mc/wgpu-mc

What are some alternatives?

When comparing rgx and wgpu-mc you can also consider the following projects:

gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.

INOX - Rust Game engine integrated in Blender [WebGPU ready]

vviz - Rapid prototyping GUI, and visual printf-style debugging for computer vision development.

LearningWGPU - I will try to learn the basics of WGPU and Rust.

rx - 👾 Modern and minimalist pixel editor

nbody-wasm-sim - An N-body WebAssembly simulation using Web GPU

grid_pathfinding - Pathfinding on grids using jumping point search and connected components.

nuance - A tool to run your shaders on the gpu. Also a good demo application for wgpu-rs.

glyphon - 🦅🦁 Fast, simple 2D text renderer for wgpu

spirv_cross - Safe Rust wrapper around SPIRV-Cross

keyboard-image-editor

bdk-jni - JNI bindings for bdk