rgx
Modern mid-level 2D graphics library (by cloudhead)
wgpu-mc
Rust-based replacement for the default Minecraft renderer (by wgpu-mc)
rgx | wgpu-mc | |
---|---|---|
1 | 2 | |
191 | 441 | |
- | 1.1% | |
0.0 | 7.8 | |
over 3 years ago | about 1 month ago | |
Rust | Rust | |
MIT License | Mozilla Public License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rgx
Posts with mentions or reviews of rgx.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-01-15.
-
Interesting pixel art software that might interest programmers. Vim style input on an art software package
They aren't using opengl directly. They're using rgx:
wgpu-mc
Posts with mentions or reviews of wgpu-mc.
We have used some of these posts to build our list of alternatives
and similar projects.
-
I mean if we're going by the rules...
... soo just in case someone wanted to actually see this its incomplete but https://github.com/wgpu-mc/wgpu-mc
-
Issues with shaders
Yep, sodium is 1.14+ and optifine didn't become useless until ~1.13+ when mojang ruined the codebase. Optifine is best on <=1.8 though. There's another mod alternative renderer that might replace both sodium/optifine on all versions soon but it's in very early alpha stage and probably will be for a few more years https://github.com/wgpu-mc/wgpu-mc
What are some alternatives?
When comparing rgx and wgpu-mc you can also consider the following projects:
gfx - [maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
INOX - Rust Game engine integrated in Blender [WebGPU ready]
vviz - Rapid prototyping GUI, and visual printf-style debugging for computer vision development.
LearningWGPU - I will try to learn the basics of WGPU and Rust.
rx - 👾 Modern and minimalist pixel editor
nbody-wasm-sim - An N-body WebAssembly simulation using Web GPU
grid_pathfinding - Pathfinding on grids using jumping point search and connected components.
nuance - A tool to run your shaders on the gpu. Also a good demo application for wgpu-rs.
glyphon - 🦅🦁 Fast, simple 2D text renderer for wgpu
spirv_cross - Safe Rust wrapper around SPIRV-Cross
keyboard-image-editor
bdk-jni - JNI bindings for bdk