cloud-game VS cloud-morph

Compare cloud-game vs cloud-morph and see what are their differences.

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cloud-game cloud-morph
4 18
1,629 651
- -
8.8 9.0
7 days ago about 1 month ago
Go Go
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

cloud-game

Posts with mentions or reviews of cloud-game. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-04-15.
  • How can I roll my own cloud game server for retro?
    1 project | reddit.com/r/cloudygamer | 23 May 2021
    https://github.com/giongto35/cloud-game Sounds exactly like what you are trying to do.
  • Play Diablo on Browser Collaboratively
    4 projects | news.ycombinator.com | 15 Apr 2021
    This is nice. I'm wondering, since this uses a windows VM, as long as there is no dedicated GPU passed through this is probably restricted to older/graphically less intensive games right? Sadly most servers at least from the places I get my servers from don't have at least a cheapo GPU in there to pass through.

    I have had a similiar idea some time ago but way less automated and windows-only. Will see if I can contribute anything useful.

    Slightly OT: I found CloudRetro[0] and this project some time ago when dabbling in WebRTC and looking at Pion[1]. Interestingly I had a very similiar idea back then and even managed to create a working prototype. Basically cloud-gaming-multiplayer on a single browser page, including 4 low-latency streams for the 4 players and one slightly higher-latency stream for "spectators" (using OvenMediaEngine[2]).

    It currently only supports gamepads but allows you do join/leave the game at any time, or leave and let a spectator have a go.

    I'd like to open source it sometime soon but currently its barely functional. I'm using a brokenly modified version of the OBS[3] FFMpeg plugin to pump video and audio over RTP to Pion. OBS likes to crash randomly now (due to me not knowing what I'm doing in regards to changing codec parameters etc). Also I still have issues with still frames when there is minimal movement (h264) or the frame freezing and disintegrating into a pixelated mess (using vp8).

    Of course the OBS setup requires a bit more setup (and I believe there is no headless-functionality for it?). I'm using a spare windows machine to to stream the games (usually Mario Kart Double Dash (Gamecube)). I even tried a short session in VR with others in BigScreen[4].

    Just throwing some ideas for others out I guess.

    [0] https://github.com/giongto35/cloud-game

  • WebRTC for Low-latency Gaming on Cloud
    1 project | reddit.com/r/WebRTC | 28 Jan 2021
    Checkout https://github.com/giongto35/cloud-game and then the same devs latter project https://github.com/giongto35/cloud-morph. That sounds like what you want.
  • CloudRetro – Multiplayer NES, Playstation and More Powered by WebRTC
    1 project | news.ycombinator.com | 30 Dec 2020

cloud-morph

Posts with mentions or reviews of cloud-morph. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-01.

What are some alternatives?

When comparing cloud-game and cloud-morph you can also consider the following projects:

OvenMediaEngine - OvenMediaEngine (OME) is a Streaming Server for Sub-Second Latency. It supports WebRTC, RTMP, SRT, MPEG-2 TS, RTSP as input, WebRTC, LL-DASH, MPEG-DASH, HLS as output.

cartridge - Self-hosted game library.

libretro-thumbnails - Thumbnails for RetroArch

grifter - Access your video game library from anywhere

retrobit.games - The following source code was used within https://retrobit.games. Now the project has went Open Source to allow anyone to continue the development of this project.

quik.do - We want to be able to talk in the simplest way. That's why we created Quik.do. Talk, easily.

neko - A self hosted virtual browser (rabb.it clone) that runs in docker.

stadiacontroller - Command line application that emulates an Xbox 360 controller from a wired Stadia controller on Windows.

bot_box

RayGo-Engine - An unfinished game project made with Raylib and Go.

Pion WebRTC - Pure Go implementation of the WebRTC API