cloud-game
libretro-thumbnails
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cloud-game | libretro-thumbnails | |
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6 | 21 | |
2,206 | 471 | |
- | 5.7% | |
9.2 | 6.4 | |
7 days ago | 4 months ago | |
Go | Makefile | |
Apache License 2.0 | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
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cloud-game
- What would be a compelling talk on WebRTC/P2P for Go developers?
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How to stream semi-retro games
Have you considered CloudRetro?
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How can I roll my own cloud game server for retro?
https://github.com/giongto35/cloud-game Sounds exactly like what you are trying to do.
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Play Diablo on Browser Collaboratively
This is nice. I'm wondering, since this uses a windows VM, as long as there is no dedicated GPU passed through this is probably restricted to older/graphically less intensive games right? Sadly most servers at least from the places I get my servers from don't have at least a cheapo GPU in there to pass through.
I have had a similiar idea some time ago but way less automated and windows-only. Will see if I can contribute anything useful.
Slightly OT: I found CloudRetro[0] and this project some time ago when dabbling in WebRTC and looking at Pion[1]. Interestingly I had a very similiar idea back then and even managed to create a working prototype. Basically cloud-gaming-multiplayer on a single browser page, including 4 low-latency streams for the 4 players and one slightly higher-latency stream for "spectators" (using OvenMediaEngine[2]).
It currently only supports gamepads but allows you do join/leave the game at any time, or leave and let a spectator have a go.
I'd like to open source it sometime soon but currently its barely functional. I'm using a brokenly modified version of the OBS[3] FFMpeg plugin to pump video and audio over RTP to Pion. OBS likes to crash randomly now (due to me not knowing what I'm doing in regards to changing codec parameters etc). Also I still have issues with still frames when there is minimal movement (h264) or the frame freezing and disintegrating into a pixelated mess (using vp8).
Of course the OBS setup requires a bit more setup (and I believe there is no headless-functionality for it?). I'm using a spare windows machine to to stream the games (usually Mario Kart Double Dash (Gamecube)). I even tried a short session in VR with others in BigScreen[4].
Just throwing some ideas for others out I guess.
[0] https://github.com/giongto35/cloud-game
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WebRTC for Low-latency Gaming on Cloud
Checkout https://github.com/giongto35/cloud-game and then the same devs latter project https://github.com/giongto35/cloud-morph. That sounds like what you want.
- CloudRetro – Multiplayer NES, Playstation and More Powered by WebRTC
libretro-thumbnails
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Sharp x86000 / NEC-PC98 dataset
I've been trying to pretty up my collection by making sure everything is validated and has the appropriate boxart. About the only things i've had problems with are the Sharp X86000 and NEC-PC98. These have named boxarts/etc found in the libretro git but I can't seem to find any corresponding dat file to link any particular romset with the retroarch database. Has anyone else dealt with this?
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Easy boxart resizing with imagemagick in your browser. No install, no CLI!
I tested this in Chrome with the entire Sega Mega Drive collection (2075 images) from libretro-thumbnails and it took about 5 minutes on my ageing laptop.
- Any reason for Retroarch to not find Thumbnails for all those games?
- I can't download any DS thumbnails, but every other console is fine
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FBA folder with arcade games
On my RetroArch on PC based on Linux the thumbnails are in a subfolder named "thumbnails" in main RetroArch folder. Each system has folders as "Named_Boxarts", "Named_Snaps" and "Named_Titles". Manually downloads could be done in example at https://thumbnails.libretro.com/ or one of the repos in https://github.com/libretro-thumbnails?q=mame&type=all&language=&sort= or in one of the the subfolders in https://github.com/libretro-thumbnails/libretro-thumbnails
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Holy Moly! Is there any way to make thumbnail scraping less miserable in RA?
I know this one, if that is what you mean: https://github.com/libretro-thumbnails On this page if you click "libretro-thumbnails" and then "MAME" in example, then it is a bit older than if you go straight to the "MAME" repository itself. I guess one is the master that collects all other repositories after a while. But that's just my theory. As far as I know is this the official thumbnails repository for Libretro/RetroArch.
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ROMSorter Release 6 - Default DAT and batch-patching!
Retroarch just matches console and game name to the artwork it stores on its own github page.
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Is there any way to add covers to the LibRetro Thumbnail Database?
If you'd like to submit the ones you've collected, you can send a pull request to https://github.com/libretro-thumbnails/libretro-thumbnails
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"What do we do now?" "Now we finally play the game"
Also for artwork check https://github.com/libretro-thumbnails/libretro-thumbnails
- Any way to change Thumbnails on RetroArch?
What are some alternatives?
OvenMediaEngine - OvenMediaEngine (OME) is a Sub-Second Latency Live Streaming Server with Large-Scale and High-Definition. #WebRTC #LLHLS
RetroArch - Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
cloud-morph - Decentralize, Self-host Cloud Gaming/Application
EmuELEC - EmuELEC, retro emulation for Amlogic devices. Based on CoreELEC. https://emuelec.org or join us on Discord: https://discord.gg/jQWCFwTn5T
grpc-over-webrtc - gRPC over WebRTC
Lakka-LibreELEC - Lakka is a lightweight Linux distribution that transforms a small computer into a full blown game console.
mashimaro - Open Source Cloud Gaming platform with WebRTC, Wine and Kubernetes.
SquirrelJME - SquirrelJME is a Java ME 8 Virtual Machine for embedded and Internet of Things devices. It has the ultimate goal of being 99.9% compatible with the Java ME standard.
magia - magia is a toy GBA emulator written in golang.
Sony_-_PlayStation
RayGo-Engine - An unfinished game project made with Raylib and Go.
MAME