Cloud-game Alternatives

Similar projects and alternatives to cloud-game

  1. Pion WebRTC

    Pure Go implementation of the WebRTC API

  2. InfluxDB

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  3. OvenMediaEngine

    OvenMediaEngine (OME) is a Sub-Second Latency Live Streaming Server with Large-Scale and High-Definition. #WebRTC #LLHLS

  4. Project-Lightspeed

    A self contained OBS -> FTL -> WebRTC live streaming server. Comprised of 3 parts once configured anyone can achieve sub-second OBS to the browser livestreaming

  5. cloud-morph

    Decentralize, Self-host Cloud Gaming/Application

  6. magia

    magia is a toy GBA emulator written in golang.

  7. example-webrtc-applications

    Examples of WebRTC applications that are large, or use 3rd party libraries

  8. Stream

    Stream - Scalable APIs for Chat, Feeds, Moderation, & Video. Stream helps developers build engaging apps that scale to millions with performant and flexible Chat, Feeds, Moderation, and Video APIs and SDKs powered by a global edge network and enterprise-grade infrastructure.

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  9. libretro-thumbnails

    Thumbnails for RetroArch

  10. stadiacontroller

    Command line application that emulates an Xbox 360 controller from a wired Stadia controller on Windows.

  11. webtty

    Share a terminal session over WebRTC

  12. moonshot

    Moonshot GitHubGameOff 2020 contribution (by Lallassu)

  13. grpc-over-webrtc

    gRPC over WebRTC

  14. RayGo-Engine

    Discontinued An unfinished game project made with Raylib and Go.

  15. snowflake

    WebRTC Pluggable Transport - the original snowflake repo (by keroserene)

  16. mashimaro

    Discontinued Open Source Cloud Gaming platform with WebRTC, Wine and Kubernetes.

  17. SaaSHub

    SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a better cloud-game alternative or higher similarity.

cloud-game discussion

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cloud-game reviews and mentions

Posts with mentions or reviews of cloud-game. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-28.
  • What would be a compelling talk on WebRTC/P2P for Go developers?
    7 projects | /r/golang | 28 Feb 2022
  • How to stream semi-retro games
    1 project | /r/cloudygamer | 15 Jan 2022
    Have you considered CloudRetro?
  • How can I roll my own cloud game server for retro?
    1 project | /r/cloudygamer | 23 May 2021
    https://github.com/giongto35/cloud-game Sounds exactly like what you are trying to do.
  • Play Diablo on Browser Collaboratively
    4 projects | news.ycombinator.com | 15 Apr 2021
    This is nice. I'm wondering, since this uses a windows VM, as long as there is no dedicated GPU passed through this is probably restricted to older/graphically less intensive games right? Sadly most servers at least from the places I get my servers from don't have at least a cheapo GPU in there to pass through.

    I have had a similiar idea some time ago but way less automated and windows-only. Will see if I can contribute anything useful.

    Slightly OT: I found CloudRetro[0] and this project some time ago when dabbling in WebRTC and looking at Pion[1]. Interestingly I had a very similiar idea back then and even managed to create a working prototype. Basically cloud-gaming-multiplayer on a single browser page, including 4 low-latency streams for the 4 players and one slightly higher-latency stream for "spectators" (using OvenMediaEngine[2]).

    It currently only supports gamepads but allows you do join/leave the game at any time, or leave and let a spectator have a go.

    I'd like to open source it sometime soon but currently its barely functional. I'm using a brokenly modified version of the OBS[3] FFMpeg plugin to pump video and audio over RTP to Pion. OBS likes to crash randomly now (due to me not knowing what I'm doing in regards to changing codec parameters etc). Also I still have issues with still frames when there is minimal movement (h264) or the frame freezing and disintegrating into a pixelated mess (using vp8).

    Of course the OBS setup requires a bit more setup (and I believe there is no headless-functionality for it?). I'm using a spare windows machine to to stream the games (usually Mario Kart Double Dash (Gamecube)). I even tried a short session in VR with others in BigScreen[4].

    Just throwing some ideas for others out I guess.

    [0] https://github.com/giongto35/cloud-game

  • WebRTC for Low-latency Gaming on Cloud
    1 project | /r/WebRTC | 28 Jan 2021
    Checkout https://github.com/giongto35/cloud-game and then the same devs latter project https://github.com/giongto35/cloud-morph. That sounds like what you want.
  • CloudRetro – Multiplayer NES, Playstation and More Powered by WebRTC
    1 project | news.ycombinator.com | 30 Dec 2020
  • A note from our sponsor - SaaSHub
    www.saashub.com | 14 Jul 2025
    SaaSHub helps you find the best software and product alternatives Learn more →

Stats

Basic cloud-game repo stats
6
2,388
8.6
24 days ago

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