cloud-game VS grpc-over-webrtc

Compare cloud-game vs grpc-over-webrtc and see what are their differences.

Our great sponsors
  • WorkOS - The modern identity platform for B2B SaaS
  • InfluxDB - Power Real-Time Data Analytics at Scale
  • SaaSHub - Software Alternatives and Reviews
cloud-game grpc-over-webrtc
6 2
2,202 273
- -
9.2 0.0
11 days ago about 1 year ago
Go JavaScript
Apache License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

cloud-game

Posts with mentions or reviews of cloud-game. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-28.
  • What would be a compelling talk on WebRTC/P2P for Go developers?
    7 projects | /r/golang | 28 Feb 2022
  • Play Diablo on Browser Collaboratively
    4 projects | news.ycombinator.com | 15 Apr 2021
    This is nice. I'm wondering, since this uses a windows VM, as long as there is no dedicated GPU passed through this is probably restricted to older/graphically less intensive games right? Sadly most servers at least from the places I get my servers from don't have at least a cheapo GPU in there to pass through.

    I have had a similiar idea some time ago but way less automated and windows-only. Will see if I can contribute anything useful.

    Slightly OT: I found CloudRetro[0] and this project some time ago when dabbling in WebRTC and looking at Pion[1]. Interestingly I had a very similiar idea back then and even managed to create a working prototype. Basically cloud-gaming-multiplayer on a single browser page, including 4 low-latency streams for the 4 players and one slightly higher-latency stream for "spectators" (using OvenMediaEngine[2]).

    It currently only supports gamepads but allows you do join/leave the game at any time, or leave and let a spectator have a go.

    I'd like to open source it sometime soon but currently its barely functional. I'm using a brokenly modified version of the OBS[3] FFMpeg plugin to pump video and audio over RTP to Pion. OBS likes to crash randomly now (due to me not knowing what I'm doing in regards to changing codec parameters etc). Also I still have issues with still frames when there is minimal movement (h264) or the frame freezing and disintegrating into a pixelated mess (using vp8).

    Of course the OBS setup requires a bit more setup (and I believe there is no headless-functionality for it?). I'm using a spare windows machine to to stream the games (usually Mario Kart Double Dash (Gamecube)). I even tried a short session in VR with others in BigScreen[4].

    Just throwing some ideas for others out I guess.

    [0] https://github.com/giongto35/cloud-game

grpc-over-webrtc

Posts with mentions or reviews of grpc-over-webrtc. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-28.

What are some alternatives?

When comparing cloud-game and grpc-over-webrtc you can also consider the following projects:

grpc-web - gRPC for Web Clients

grpcurl - Like cURL, but for gRPC: Command-line tool for interacting with gRPC servers

OvenMediaEngine - OvenMediaEngine (OME) is a Sub-Second Latency Live Streaming Server with Large-Scale and High-Definition. #WebRTC #LLHLS

cloud-morph - Decentralize, Self-host Cloud Gaming/Application

libretro-thumbnails - Thumbnails for RetroArch

grpc-swift - The Swift language implementation of gRPC.

mashimaro - Open Source Cloud Gaming platform with WebRTC, Wine and Kubernetes.

webtty - Share a terminal session over WebRTC

magia - magia is a toy GBA emulator written in golang.

webrpc - webrpc is a schema-driven approach to writing backend services for modern Web apps and networks

RayGo-Engine - An unfinished game project made with Raylib and Go.

stadiacontroller - Command line application that emulates an Xbox 360 controller from a wired Stadia controller on Windows.