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How can I roll my own cloud game server for retro?
1 project | reddit.com/r/cloudygamer | 23 May 2021
https://github.com/giongto35/cloud-game Sounds exactly like what you are trying to do.
Play Diablo on Browser Collaboratively
4 projects | news.ycombinator.com | 15 Apr 2021
This is nice. I'm wondering, since this uses a windows VM, as long as there is no dedicated GPU passed through this is probably restricted to older/graphically less intensive games right? Sadly most servers at least from the places I get my servers from don't have at least a cheapo GPU in there to pass through.
I have had a similiar idea some time ago but way less automated and windows-only. Will see if I can contribute anything useful.
Slightly OT: I found CloudRetro and this project some time ago when dabbling in WebRTC and looking at Pion. Interestingly I had a very similiar idea back then and even managed to create a working prototype. Basically cloud-gaming-multiplayer on a single browser page, including 4 low-latency streams for the 4 players and one slightly higher-latency stream for "spectators" (using OvenMediaEngine).
It currently only supports gamepads but allows you do join/leave the game at any time, or leave and let a spectator have a go.
I'd like to open source it sometime soon but currently its barely functional. I'm using a brokenly modified version of the OBS FFMpeg plugin to pump video and audio over RTP to Pion. OBS likes to crash randomly now (due to me not knowing what I'm doing in regards to changing codec parameters etc). Also I still have issues with still frames when there is minimal movement (h264) or the frame freezing and disintegrating into a pixelated mess (using vp8).
Of course the OBS setup requires a bit more setup (and I believe there is no headless-functionality for it?). I'm using a spare windows machine to to stream the games (usually Mario Kart Double Dash (Gamecube)). I even tried a short session in VR with others in BigScreen.
Just throwing some ideas for others out I guess.
WebRTC for Low-latency Gaming on Cloud
1 project | reddit.com/r/WebRTC | 28 Jan 2021
Checkout https://github.com/giongto35/cloud-game and then the same devs latter project https://github.com/giongto35/cloud-morph. That sounds like what you want.
CloudRetro – Multiplayer NES, Playstation and More Powered by WebRTC
1 project | news.ycombinator.com | 30 Dec 2020
[0.12.8] OvenMediaEngine has been updated! (Nov 3, 2021)
1 project | reddit.com/r/OvenMediaEngine | 3 Nov 2021
A new version of OvenMediaEngine, 0.12.8, has been released! So, please read our release notes for details.
[0.12.7] OvenMediaEngine has been updated! (Oct 18, 2021)
1 project | reddit.com/r/OvenMediaEngine | 18 Oct 2021
These days we are focusing more on the stability of OvenMediaEngine! So check out the 0.12.7 version, please see our release notes!
[0.12.6] OvenMediaEngine has been updated! (Oct 5, 2021)
1 project | reddit.com/r/OvenMediaEngine | 5 Oct 2021
We did a lot of testing to find and apply the best option. As a result, OvenMediaEngine 0.12.6 is now more stable in more environments. If you need more detail, please see our release notes!
[0.12.5] The performance of OME has been improved! (Sep 15, 2021)
1 project | reddit.com/r/OvenMediaEngine | 15 Sep 2021
We have released 0.12.5, a new version of OvenMediaEngine, with improved performance for HLS and DASH packaging found during testing. If you need more detail, please visit our Release notes!
OvenMediaEngine has reached 1,000 stars!
1 project | reddit.com/r/OvenMediaEngine | 15 Sep 2021
Thanks to your interest and contribution, OvenMediaEngine got over 1,000 stars: https://github.com/AirenSoft/OvenMediaEngine
OvenMediaEngine maintained stable streaming even with 1600 concurrent users in our tests.
1 project | reddit.com/r/OvenMediaEngine | 10 Sep 2021
And if you would like to see our testing status or progress in our work, please follow #507 in our GitHub Issues.
[0.12.4] OvenMediaEngine has been slightly fixed! (Sep 9, 2021)
1 project | reddit.com/r/OvenMediaEngine | 9 Sep 2021
After the 0.12.3 update of OvenMediaEngine, we found some errors, so we updated it to 0.12.4.
[0.12.3] OvenMediaEngine has been updated! (Sep 7, 2021)
1 project | reddit.com/r/OvenMediaEngine | 7 Sep 2021
If you need more details, please check our Release notes!
[0.12.2] OvenMediaEngine has been updated! (Aug 25, 2021)
1 project | reddit.com/r/OvenMediaEngine | 25 Aug 2021
We have been updated 0.12.2 of OvenMediaEngine.
Question about self-hosting OvenMediaEngine on my local network with Docker? Docker = Confusing
2 projects | reddit.com/r/linuxquestions | 18 Jun 2021
Hello! I am trying to self-host an OvenMediaEngine server with Docker and I'm quite stuck. I haven't used Docker before and it's very confusing to me. So far I've ran the second Docker command from https://github.com/AirenSoft/OvenMediaEngine because I would like to later change some of the config files in the future. I think the server itself is up and running because when I send an RTMP stream to the server, OBS shows that it's connected and data is being sent to it. I've opened up the ports on my network and the firewall of the second computer I am hosting this server from and I'm using a second computer for the OBS stream.
What are some alternatives?
Ant-Media-Server - Ant Media Server is a streaming engine software that provides adaptive, ultra low latency streaming by using WebRTC technology with ~0.5 seconds latency. Ant Media Server is highly scalable both horizontally and vertically. It can run on-premise or on-cloud.
srs - SRS is a simple, high efficiency and realtime video server, supports RTMP, WebRTC, HLS, HTTP-FLV, SRT and GB28181.
IP-ESP32-CAM - "IP Camera" based on ESP32-CAM
rtmpie - Out-of-the-box RTMP streaming server with a clean and powerful web interface
cloud-morph - Decentralize, Self-host Cloud Gaming/Application
libretro-thumbnails - Thumbnails for RetroArch
RayGo-Engine - An unfinished game project made with Raylib and Go.
stadiacontroller - Command line application that emulates an Xbox 360 controller from a wired Stadia controller on Windows.
Pion WebRTC - Pure Go implementation of the WebRTC API