clap-rs VS bevy

Compare clap-rs vs bevy and see what are their differences.

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clap-rs bevy
154 574
13,288 32,358
2.5% 4.3%
9.6 9.9
6 days ago about 8 hours ago
Rust Rust
Apache License 2.0 MIT OR Apache-2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

clap-rs

Posts with mentions or reviews of clap-rs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-23.
  • Build Your Own curl - Rust
    2 projects | dev.to | 23 Mar 2024
    We will be using the library for Clap - A simple-to-use, efficient, and full-featured library for parsing command line arguments and subcommands.
  • CLI Contexts
    1 project | dev.to | 27 Dec 2023
    I recently came across this question (and associated answer) on the clap repository. The answer given is a good one. But I wanted to expand with my own findings and practices, which spurred the motivation for this post.
  • Getting Started with CLI tools in Rust using Clap
    5 projects | dev.to | 10 Dec 2023
    We can also use tuple-like struct syntax and named-field struct syntax for enum variants within our enum; this is because unlike in other OOP languages, Rust enums are actually sum types. You can read more about how powerful Rust enums are in another article we wrote here. You can have optional arguments by simply wrapping the types in Option, but if you want to add a flag to a command you can use bool, since clap recognises that flags are either there or not there. Let's have a look at what this might look like:
  • Flow Updater JSON Creator
    8 projects | dev.to | 9 Dec 2023
    I began by developing a wrapper for the CurseForge API, which turned out to be a lengthy and challenging process but constituted the bulk of the work. Next, I coded the CLI, which was relatively straightforward. Instead of using the clap crate, a Rust tool for generating CLIs, I opted for the following line of code:
  • netcrab: a networking tool
    4 projects | dev.to | 14 Oct 2023
    By this time I had already gotten tired of parsing arguments by myself and had looked for something to help with that. I found a really dang good argument parsing library called clap. What makes it so cool is it's largely declarative for common uses. You simply mark up a struct with attributes, and the parser automatically generates the usage and all the argument parsing code.
  • Grimoire - A recipe management application.
    7 projects | /r/rust | 5 Oct 2023
    How CLI arguments are handled (using clap).
  • Rust 1.72.0
    7 projects | news.ycombinator.com | 24 Aug 2023
  • I made an alternative --help renderer for clap based applications
    2 projects | /r/rust | 18 Jul 2023
    Is this just referring to wrapping based on the terminal width? That is supported with the wrap_help feature though I have been considering making it a default feature.
  • Looking for advice around project direction using artix-web
    3 projects | /r/rust | 27 May 2023
    CLI, use Clap. If you want to get fancy, use Tui.
  • Build a HTTP server with Rust and tokio - Part 1: serving static files
    2 projects | dev.to | 21 May 2023
    As our CLI is getting more complex, we'll use the clap crate to parse the command line arguments.

bevy

Posts with mentions or reviews of bevy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-26.
  • Voronoi, Manhattan, random
    6 projects | dev.to | 26 Apr 2024
    Bevy. A very young engine where you need to write the game entirely in Rust—that was appealing. But fatal flaws overshadowed everything: no editor, the engine brutally enforces the ECS approach, and the game's architecture must literally bend to fit this paradigm. So, you won't migrate to another engine at all—you just throw away all the code and start from scratch.
  • Web Game Engines and Libraries
    5 projects | news.ycombinator.com | 23 Apr 2024
    Missing one of the best choices as long as "maturity" isn't on the top of your list: Bevy - https://bevyengine.org/

    Game engine written in Rust, leveraging ECS in almost every place and way, with a really capable WASM export option. Wrestling ECS for the first time might take you some time, but in my experience helps you keep game code as clean and decoupled as game code could be.

  • 3D and 2D: Testing out my cross-platform graphics engine
    17 projects | news.ycombinator.com | 2 Apr 2024
    I don't see WASM/WebGPU changing anything when it comes to gaming, as an industry, personally. 3d visualizations and interactive websites? Yeah definitely a nice improvement over WebGL 2, if years late.

    WebGPU is pretty far behind what AAA games are using even as of 6 years ago. There's extra overhead and security in the WebGPU spec that AAA games do not want. Browsers do not lend themselves to downloading 300gb of assets.

    Additionally, indie devs aren't using Steam for the technical capabilities. It's purely about marketshare. Video games are a highly saturated market. The users are all on Steam, getting their recommendations from Steam, and buying games in Steam sales. Hence all the indie developers publish to Steam. I don't see a web browser being appealing as a platform, because there's no way for developers to advertise to users.

    That's also only indie games. AAA games use their own launchers, because they don't _need_ the discoverability from being on Steam. So they don't, and avoid the fees. If anything users _want_ the Steam monopoly, because they like the platform, and hate the walled garden launchers from AAA companies.

    (I work on high end rendering features for the Bevy game engine https://bevyengine.org, and have extensive experience with WebGPU)

  • What Are Const Generics and How Are They Used in Rust?
    3 projects | dev.to | 25 Mar 2024
    I was working through an example in the repo for the Bevy game engine recently and came across this code
  • WebAssembly Playground
    9 projects | news.ycombinator.com | 4 Feb 2024
    That's possible. I did spend quite a bit of time tinkering with compiler flags, and followed the recommendations.

    Some notes I found just now seems to agree with my results, though: https://github.com/bevyengine/bevy/issues/3978#issuecomment-...

  • Immediate Mode GUI Programming
    15 projects | news.ycombinator.com | 15 Jan 2024
    I cannot recommend immediate mode GUI programming based on the limitations I've experienced working with egui.

    egui does not support putting two widgets in the center of the screen: https://github.com/emilk/egui/issues/3211

    It's really easy to get started with immediate mode, it's really easy to bust out some UI, but the second you start trying to involve dynamically resized context and responsive layouts -- abandon all hope. The fact it has to calculate everything in a single pass makes these things hard/impossible.

    ... that said, I'm still using it for https://ant.care/ (https://github.com/MeoMix/symbiants) because it's the best thing I've found. I'm crossing my fingers that Bevy's UI story (or Kayak https://github.com/StarArawn/kayak_ui) become significantly more fleshed out sooner rather than later. Bevy 0.13 should have lots more in this area though (https://github.com/bevyengine/bevy/discussions/9538)

  • A minimal working Rust / SDL2 / WASM browser game
    6 projects | news.ycombinator.com | 15 Jan 2024
  • ECS, Finally
    4 projects | news.ycombinator.com | 30 Dec 2023
    I've also been enjoying building My First Game™ in Bevy using ECS. The community around Bevy really shines, but Flecs (https://github.com/SanderMertens/flecs) is arguably a more mature, open-source ECS implementation. You don't get to write in Rust, though, which makes it less cool in my book :)

    I'm not very proud of the code I've written because I've found writing a game to be much more confusing than building websites + backends, but, as the author notes, it certainly feels more elegant than OOP or globals given the context.

    I'm building for WASM and Bevy's parallelism isn't supported in that context (yet? https://github.com/bevyengine/bevy/issues/4078), so the performance wins are just so-so. Sharing a thread with UI rendering suuucks.

    If anyone wants to browse some code or ask questions, feel free! https://github.com/MeoMix/symbiants

  • Intel CEO: 'The entire industry is motivated to eliminate the CUDA market'
    13 projects | news.ycombinator.com | 14 Dec 2023
    These days, some game engines have done pretty well at making compute shaders easy to use (such as Bevy [1] -- disclaimer, I contribute to that engine). But telling the scientific/financial/etc. community that they need to run their code inside a game engine to get a decent experience is a hard sell. It's not a great situation compared to how easy it is on NVIDIA's stack.

    [1]: https://github.com/bevyengine/bevy/blob/main/examples/shader...

  • Trying to write a game with mods loaded at runtime
    1 project | /r/bevy | 10 Dec 2023
    This is the API you need: https://github.com/bevyengine/bevy/pull/9774

What are some alternatives?

When comparing clap-rs and bevy you can also consider the following projects:

structopt - Parse command line arguments by defining a struct.

Amethyst - Data-oriented and data-driven game engine written in Rust

argh - Rust derive-based argument parsing optimized for code size

Godot - Godot Engine – Multi-platform 2D and 3D game engine

docopt.rs - Docopt for Rust (command line argument parser).

Fyrox - 3D and 2D game engine written in Rust

argparse-benchmarks-rs - Collected benchmarks for arg parsing crates written in Rust [Moved to: https://github.com/rosetta-rs/argparse-rosetta-rs]

piston - A modular game engine written in Rust

easy_flag - Simple command line flag parser for rust.

RG3D - 3D and 2D game engine written in Rust [Moved to: https://github.com/FyroxEngine/Fyrox]

serde - Serialization framework for Rust

specs - Specs - Parallel ECS